Troll
General information
Description: Trolls have high intelligence and use heavy boulders as weapons. They often stand at the front lines of battle to attack the enemy with the most violent and heavy blows.
Class: Ranged
Class Description: The further the distance between a Ranged unit and their target, the more deadly their attack.
Faction: Stronghold
Race: Beast Master
Members: x1
Rank: Commander
Unit Soul: Troll
Short description: Single-target assault. Burst damage.
Position : Single-target assault. Burst damage.
Basic stats
Base HP: 9051.0
Base ATK: 1018.3
Unit Upgrade: Unit EXP Upgrade cost per Level
Grade | |||
---|---|---|---|
Green | 509.15 | 7.5 | 6788.25 |
Blue | 1018.3 | 15.0 | 13576.5 |
Blue +1 | 1527.45 | 22.5 | 20364.75 |
Blue +2 | 2138.43 | 31.5 | 28510.65 |
Purple | 2749.41 | 40.5 | 36656.55 |
Purple +1 | 3360.39 | 49.5 | 44802.45 |
Purple +2 | 4073.2 | 60.0 | 54306.0 |
Purple +3 | 4786.01 | 70.5 | 63809.55 |
Orange | 5498.82 | 81.0 | 73313.1 |
Orange +1 | 6313.46 | 93.0 | 84174.3 |
Orange +2 | 7128.1 | 105.0 | 95035.5 |
Orange +3 | 7942.74 | 117.0 | 105896.7 |
Orange +4 | 8757.38 | 129.0 | 116757.9 |
Orange +5 | 9979.34 | 147.0 | 133049.7 |
Red | 11608.62 | 171.0 | 154772.1 |
Stars | Extra ATK | ATK Speed | Extra DEF | Extra HP |
---|---|---|---|---|
3x | 142.562 | 0.24 | 4.3 | 1267.14 |
4x | 162.928 | 0.25 | 4.95 | 1448.16 |
5x | 183.294 | 0.26 | 5.6 | 1629.18 |
6x | 203.66 | 0.28 | 6.25 | 1810.2 |
Equipment
I | Equipment | Basic stat 1 | Basic stat 2 |
---|---|---|---|
Chained Boulder | ATK | DEF | |
Might of Lords | HP | DEF | |
Breach Armor | ATK | DEF | |
Garrison Boots | HP | DEF |
Exclusive
Recommended Holy Emblems
- The Judgment of Fathers (Neutral)
- Arrogance (Chaos)
- King’s Calamity (Evil)
Combination Info
none
Skills
Ultimate Skill: Meteor’s Might
Description: Whenever Troll attacks, it throws a boulder at the target unit:
Deals damage equal to % of own ATK plus % of the target unit’s Max HP to the target unit.
Inflicts Slow on all enemy non-Flying units within an extremely large range for 3s.
Decreases the DEF and Unit DMG Reduction of enemy units who are stunned within a large range by 20% each for 5s.
Enemy units that are deterred within a large range take damage equal to % of Troll’s ATK.
Regular Skill 1 : Ancient Bloodline
Description: Troll becomes immune to Deter, Emaciated, and Low Morale, and increases HP by % and Unit DMG Reduction by %.
Troll’s healing received decreases by 100%, but recovers % of own Max HP every 2s.
Enemy Melee units that attack Trolls become Overstrained for 2s.Overstrained can only be triggered once every 7s.
Regular Skill 2 : Rampage
Description: Troll increases Critical Hit by , and this effect is doubled when HP drops below 50%. Rampage is triggered the first time the Troll’s HP drops below 60% or 4 friendly units are destroyed. After the rampage, Troll upgrades to Troll Warlord and <Meteor’s Might> upgrades to <Meteor Burst>.
<Meteor Burst>:
Deals damage equal to % of own ATK plus % of the target unit’s Max HP to the target unit.
Deals damage equal to 15% of own ATK to 3 random enemy units.
<Meteor Burst> is cast at a steady rate of once per second and is not affected by Attack Speed bonuses, crowd control skills, or range.
Regular Skill 3 : Invincible God of War
Description: Troll increases ATK by % and Unit DMG by %. If the current target is Overstrained, additionally increases Unit DMG by % and Critical Hit DMG by %.
Whenever Troll attacks, it has a chance to inflict Petrify on the current target for 0.1s, and its attacks ignore % of the enemy unit’s DEF.
For every Stronghold unit deployed, increases Troll’s Unit DMG by %.
Faction Special Skill I : Fight Zealot
Description: Stronghold unit knows how to engage in fierce long-term battles. Its ATK speed will be increased by % for every 15% of HP lost
Faction Special Skill II : Rise of Vitality
Description: Stronghold units understand battlefield healing well, increasing their HP regeneration (restore HP every 3s) and receiving % life drain
Regular Skill 6 : Lord of the Wilderness
Description: When 3 Stronghold units are deployed, increases own Unit DMG by % and Critical Hit DMG by %.
6s after the battle starts, the Troll forms a <Wilderness Deathtrap> domain, which expands as the skill levels up. The domain exists for 15s. The domain forms once every 30s after that.
Relevance
Roster Connection
- Stronghold (Stronghold Roster)
- Ranged (Ranged Roster)
- Commander (Commander)
Hero Bonus
Talent
- Attack
- HP
- Unit Critical Hit
- unit Damage
Talent Enhance: Ranged Talent Potion
Awaking
Awaking Details
Is it possible right now? NO
Awaking Name: null
Awaking Description: null
Technical info
runart: 0
summon: 1
defshow: 7.0
fly: jushi
flyspeed: 350
atkfly: 5
Rush: 3
Speedattack: 120
Attack Show: 9.0
Attack Area: 420
Attack Range: 460
Attack Speed Show: 4.0
Defense Show: 7.0
Score: 1630
HP Show: 9
disrdcvol: 70
Dead Type: 1
s: 4
label1: 5
speedmove: 90
posclass: 4
talk1: You’re no better than ants!
talk2: Do you think I’m blind?
talk3: Guess how far can I throw this stone!