Paladin

Paladin

General information

Description: Paladin is the main backer of Castle Faction. He is good at motivating units to release their potential abilities.

Class: Defense

Class Description: Defensive units can resist attack for longer and possess damage reduction.

Faction: Castle

Race: Human

Members: x1

Rank: SSR

Starts:

Unit Soul: Paladin

Unit description: Reinforcements of the Valiant: Summon a Sanctuary Retinue to fight

Short description: Summons units that provide protection

Position : Summon a Sanctuary Retinue to boost morale within a large range.

Recommend: Improve your morale to get the benefits of high morale, including extra moves for affected units.

Basic stats

Base HP: 2589.0

Base ATK: 128.0

Unit Upgrade: Unit EXP Upgrade cost per Level

Grade
Green 64.0 13.5 1941.75
Blue 128.0 27.0 3883.5
Blue +1 192.0 40.5 5825.25
Blue +2 268.8 56.7 8155.35
Purple 345.6 72.9 10485.45
Purple +1 422.4 89.1 12815.55
Purple +2 512.0 108.0 15534.0
Purple +3 601.6 126.9 18252.45
Orange 691.2 145.8 20970.9
Orange +1 793.6 167.4 24077.7
Orange +2 896.0 189.0 27184.5
Orange +3 998.4 210.6 30291.3
Orange +4 1100.8 232.2 33398.1
Orange +5 1254.4 264.6 38058.3
Red 1459.2 307.8 44271.9
Stars Extra ATK ATK Speed Extra DEF Extra HP
3x 17.92 0.37 6.94 362.46
4x 20.48 0.39 7.71 414.24
5x 23.04 0.41 8.48 466.02
6x 25.6 0.43 9.25 517.8

Equipment

I Equipment Basic stat 1 Basic stat 2
Judgment Sword Judgment Sword ATK DEF
Vow Helmet Vow Helmet HP DEF
Iron Pauldrons Iron Pauldrons ATK DEF
Forged Bracers Forged Bracers HP DEF

Exclusive

Name:

Is Open: -

Item to Rank Up: Fearless Token

Skin: Fearless Special Skin

Combination Info

Skills

Ultimate Skill: null

Description:

Regular Skill 1 : Leadership

Description: Paladin unit’s damage reduction increased by %. The effect doubles if under "High Morale" effect.

Regular Skill 2 : Incentive

Description: The Paladin is immune to <Low Morale>. The Paladin gives himself and friendly units within a large range "High Morale" and 500 Crit Hit for s.

Regular Skill 3 : Innocent Domain

Description: The Paladin is immune to <Disease>. Increases all friendly units’ damage reduction by % when the Paladin is on the battlefield.

Faction Special Skill I : Siege Combat

Description: Castle units are proficient at slaying dragons. When fighting against 1-man unit, unit’s damage is increased by %

Faction Special Skill II : Defense Resonance

Description: Castle units are proficient at joint defense. For every surviving unit, DEF is increased by %

Relevance

Roster Connection

  • Castle (Castle Roster)
  • Defensive (Defensive Unit Roster)
  • SSR (SSR)

Hero Bonus

Talent

  • Attack
  • HP
  • Defense
  • unit DMG Reduction

Talent Enhance: Defensive Talent Potion

Awaking

Supreme Paladin

Awaking Details

Is it possible right now? YES

Awaking Name: Supreme Paladin

Awaking Description: With armed armor and cold dueling sword, Supreme Paladins and their followers go forward all the time in the light of the church.

Awaking Tasks

  1. Deploy Paladin and at least 3 Castle Units to pass Champion or higher level of Dragon Utopia one time.

  2. Collect 2 pieces of Equipment in Guild Adventure.

  3. Collect 100 Supreme Paladin souls in the Underground: 17-2 and 17-4 levels.

  4. Deploy Paladin and at least 3 Castle Units and win 1 Duel of Champions battle.

Awaken Skills

1st Skill (or 2nd): Fearless Execution

Description: <Reinforcements of the Valiant>Sanctuary Retinue is promoted to Sanctuary Supervisor. For each Sanctuary Supervisor on the battlefield, the Sanctuary Supervisor increases the DEF of Supreme Paladin by 15%. Supreme Paladin will restore 10% HP during the first 3 summons

2nd Skill (or 1st): Sanctuary’s Glory

Description: <Reinforcements of the Valiant>Sanctuary Retinue gets promoted to Sanctuary Supervisor. For the first 3 summons, friendly units’ damage and damage reduction will be increased by 10% for 30s. Supreme Paladin summons a Sanctuary Supervisor when entering the battlefield for the first time

3rd Skill (or 4th): Loyalty and Belief

Description: <Leadership>Paladin’s unit’s damage reduction increased by 22%. This effect is not affected by "High Morale"

4th Skill (or 3rd): Unyielding Faith

Description: <Leadership>The Paladin’s unit’s damage reduction is increased by an extra 15%. The effect doubles under "High Morale"

5th Skill (or 6th): Perseverance

Description: <Incentive> works on all friendly units. Increases Crit DMG by 50% and tenacity by 150. Duration of High Morale increased by 10s

6th Skill (or 5th): Agile Riposte

Description: <Incentive> works on all friendly units. Increases unit’s damage by 15% and tenacity by 150 for all units within range. Duration of High Morale increased by 10s

Technical info

runart: 1

summon: 1

defshow: 5.0

Rush: 1

Speedattack: 100

Attack Show: 9.0

Attack Area: 80

Attack Range: 300

Attack Speed Show: 8.0

Defense Show: 5.0

Score: 1574

HP Show: 6

disrdcvol: 70

Dead Type: 1

s: 2

label1: 2

speedmove: 90

posclass: 1

talk1: Return to life, my Cavalier !

talk2: The holy light will cleanse us all!

talk3: Heretics will flee from my might!

Updated: