Ogre
General information
Description: Ogres may look a little like apes but they are much more dangerous. They are even able to cast bloodthirst spells in battles.
Class: Defense
Class Description: Defensive units can resist attack for longer and possess damage reduction.
Faction: Stronghold
Race: Barbarian
Members: x4
Rank: SR
Unit Soul: Ogre
Unit description: Blood Pool: Improves the life drain of your nearby units.
Short description: Has shield and healing aura.
Position : A powerful body shield, improving all of your melee troops’ performance.
Recommend: Low-health, high-attack creatures. They will be extremely powerful if you remember to heal them swiftly.
Basic stats
Base HP: 2523.0
Base ATK: 107.6
Unit Upgrade: Unit EXP Upgrade cost per Level
Grade | |||
---|---|---|---|
Green | 53.8 | 15.0 | 1892.25 |
Blue | 107.6 | 30.0 | 3784.5 |
Blue +1 | 161.4 | 45.0 | 5676.75 |
Blue +2 | 225.96 | 63.0 | 7947.45 |
Purple | 290.52 | 81.0 | 10218.15 |
Purple +1 | 355.08 | 99.0 | 12488.85 |
Purple +2 | 430.4 | 120.0 | 15138.0 |
Purple +3 | 505.72 | 141.0 | 17787.15 |
Orange | 581.04 | 162.0 | 20436.3 |
Orange +1 | 667.12 | 186.0 | 23463.9 |
Orange +2 | 753.2 | 210.0 | 26491.5 |
Orange +3 | 839.28 | 234.0 | 29519.1 |
Orange +4 | 925.36 | 258.0 | 32546.7 |
Orange +5 | 1054.48 | 294.0 | 37088.1 |
Red | 1226.64 | 342.0 | 43143.3 |
Stars | Extra ATK | ATK Speed | Extra DEF | Extra HP |
---|---|---|---|---|
2x | 12.912 | 0.36 | 6.8 | 302.76 |
3x | 15.064 | 0.37 | 7.6 | 353.22 |
4x | 17.216 | 0.39 | 8.4 | 403.68 |
5x | 19.368 | 0.41 | 9.2 | 454.14 |
6x | 21.52 | 0.43 | 10.0 | 504.6 |
Equipment
I | Equipment | Basic stat 1 | Basic stat 2 |
---|---|---|---|
Rams-head Staff | ATK | DEF | |
Belt of Ritual | HP | DEF | |
Tribal Talisman | ATK | DEF | |
Pauldrons of Ritual | HP | DEF |
Exclusive
Name: Iris Shield
Is Open: +
Item to Rank Up: Iris Shield Token
Skin: -
Recommended Holy Emblems
- Queen’s Blessing (Order)
- Gear of Time (Goodness)
- Lust (Chaos)
Combination Info
none
Skills
Ultimate Skill: Blood Pool
Description: The Ogre unit summons a blood pond to increase life drain for friendly units within a large area by %. The blood pond exists for 15s.
Regular Skill 1 : Skin of the Sorceror
Description: Ogre’s DEF increased by and HP regeneration increased by , unit’s damage reduction increase %.
Regular Skill 2 : Rampage
Description: When the Ogre unit’s HP is lower than 35%, all friendly units’ ATK will be increased by % throughout the entire battle.
Regular Skill 3 : Cure Poison
Description: When an Ogre is on the battlefield, healing of all friendly units increased by %.
Faction Special Skill I : Fight Zealot
Description: Stronghold unit knows how to engage in fierce long-term battles. Its ATK speed will be increased by % for every 15% of HP lost
Faction Special Skill II : Rise of Vitality
Description: Stronghold units understand battlefield healing well, increasing their HP regeneration (restore HP every 3s) and receiving % life drain
Relevance
Roster Connection
- Stronghold (Stronghold Roster)
- Defensive (Defensive Unit Roster)
- SR (SR)
Hero Bonus
Talent
- Attack
- HP
- Defense
- unit DMG Reduction
Talent Enhance: Defensive Talent Potion
Awaking
Awaking Details
Is it possible right now? YES
Awaking Name: Ogre Mage
Awaking Description: The chiefs rule their tribes with unparalleled record and undisguised authority. The huge and terrifying animal bone flag is a symbol of their identity. Stupid short-lived guys always launch a challenge beyond their ability, just forgotten as sacrifices of a banner.
Awaking Tasks
-
Deploy Ogre with at least 3 Stronghold units and complete Dragon Utopia 1 time at Master level or higher. (Sweep does not count towards the mission.)
-
Collect 5 Resources in Guild Adventure.
-
Collect 100 Ogre Mage souls in the Underground: 16-2 and 16-4 levels.
-
Deploy Hack and Ogre and win 1 Duel of Champions battle.
Awaken Skills
1st Skill (or 2nd): Recovery Pond
Description: <Blood Pool>Skill effect increased to 150% of the previous skill’s effect. Duration increased by 10s
2nd Skill (or 1st): Spring of the Wilderness
Description: <Blood Pool>Skill’s effect is increased by 50% and its range is expanded
3rd Skill (or 4th): Wild Heart
Description: <Rampage>Ogre unit’s damage reduction increased by 20%. The effect doubles when in <Rampage> state
4th Skill (or 3rd): Heartening War Song
Description: <Rampage> Ogre unit’s damage reduction increased by 20%. ATK increased to 200% of the previous skill’s ATK when in <Rampage> state
5th Skill (or 6th): Ancient Surge
Description: <Cure Poison>Skill effect increased to 150% of the previous skill’s effect
6th Skill (or 5th): Patriarch’s Protection
Description: <Cure Poison>Skill effect still works after the death of Ogre unit
Technical info
runart: 1
summon: 1
defshow: 9.0
Rush: 1
Speedattack: 100
Attack Show: 3.0
Attack Area: 80
Attack Range: 300
Attack Speed Show: 4.0
Defense Show: 9.0
Score: 794
HP Show: 8
disrdcvol: 40
Dead Type: 1
s: 2
label1: 5
speedmove: 90
posclass: 2
talk1: We ogres never quarrel. You shut your mouth! No, you shut yours!
talk2: Oh, so eager to flee… You think you can escape?
talk3: Watch as I crush you all!