Marksman
General information
Description: Marksmen are experienced soldiers, weakening enemies before engaging in melee combat. Their deadly crossbows strike fear into the hearts of their enemies.
Class: Ranged
Class Description: The further the distance between a Ranged unit and their target, the more deadly their attack.
Faction: Castle
Race: Human
Members: x9
Rank: R
Unit Soul: Marksman
Unit description: Explosive Arrow: Deals sizeable damage to enemy units.
Short description: Strikes twice. Effective vs Large Units
Position : Deal colossal burst damage and a double strike. Most effective against large units.
Recommend: Warrior, Mage and Priest work well together.
Basic stats
Base HP: 438.4
Base ATK: 85.3
Unit Upgrade: Unit EXP Upgrade cost per Level
Grade | |||
---|---|---|---|
Green | 42.65 | 7.5 | 328.8 |
Blue | 85.3 | 15.0 | 657.6 |
Blue +1 | 127.95 | 22.5 | 986.4 |
Blue +2 | 179.13 | 31.5 | 1380.96 |
Purple | 230.31 | 40.5 | 1775.52 |
Purple +1 | 281.49 | 49.5 | 2170.08 |
Purple +2 | 341.2 | 60.0 | 2630.4 |
Purple +3 | 400.91 | 70.5 | 3090.72 |
Orange | 460.62 | 81.0 | 3551.04 |
Orange +1 | 528.86 | 93.0 | 4077.12 |
Orange +2 | 597.1 | 105.0 | 4603.2 |
Orange +3 | 665.34 | 117.0 | 5129.28 |
Orange +4 | 733.58 | 129.0 | 5655.36 |
Orange +5 | 835.94 | 147.0 | 6444.48 |
Red | 972.42 | 171.0 | 7496.64 |
Stars | Extra ATK | ATK Speed | Extra DEF | Extra HP |
---|---|---|---|---|
1x | 8.53 | 0.55 | 3.0 | 43.84 |
2x | 10.236 | 0.58 | 3.65 | 52.608 |
3x | 11.942 | 0.61 | 4.3 | 61.376 |
4x | 13.648 | 0.63 | 4.95 | 70.144 |
5x | 15.354 | 0.66 | 5.6 | 78.912 |
6x | 17.06 | 0.69 | 6.25 | 87.68 |
Equipment
I | Equipment | Basic stat 1 | Basic stat 2 |
---|---|---|---|
Light Crossbow | ATK | DEF | |
Steel Cap | HP | DEF | |
Piercing Bolts | ATK | DEF | |
Leather Gauntlets | HP | DEF |
Exclusive
Name: Long Bow
Is Open: +
Item to Rank Up: Long Bow Token
Skin: -
Recommended Holy Emblems
- Griffin Wings (Order)
- Witness (Goodness)
- Aksoe Token (Neutral)
Combination Info
Skills
Ultimate Skill: Exploding arrow
Description: Marksman units deal damage to their target.
Regular Skill 1 : Inspiring
Description: Increases Marksman’s ATK by %. The effect doubles if in "High Morale".
Regular Skill 2 : Double Strike
Description: Marksman has a % chance to shoot 2 arrows when using a normal attack. The 2nd arrow deals % damage on the target. When fighting against "Slow" targets, the trigger chance of <Double Strike> is increased to 100%.
Regular Skill 3 : Dragon Slayer
Description: When facing a 1-man or 4-man units, marksmen’s critical hit is increased by .
Faction Special Skill I : Siege Combat
Description: Castle units are proficient at slaying dragons. When fighting against 1-man unit, unit’s damage is increased by %
Faction Special Skill II : Defense Resonance
Description: Castle units are proficient at joint defense. For every surviving unit, DEF is increased by %
Relevance
Roster Connection
- Castle (Castle Roster)
- Ranged (Ranged Roster)
- R (R)
Hero Bonus
Talent
- Attack
- HP
- Unit Critical Hit
- Magic resistance
Talent Enhance: Ranged Talent Potion
Awaking
Awaking Details
Is it possible right now? YES
Awaking Name: Master Archer
Awaking Description: Under the tutelage of the master archer Valeska, the Marksmen’s skills improved by leaps and bounds, making them a vital support for the Castle faction in the battlefield.
Awaking Tasks
-
Deploy Marksman with at least 3 Castle units and complete Dragon Utopia 1 time at Ruthless level or higher. (Sweep does not count towards the mission.)
-
Kill 3 monsters in Guild Adventure.
-
Collect 100 Master Archer souls in the Underground: Levels 15-2 and 15-4.
-
Deploy Marksman and win 1 Duel of Champions battle.
Awaken Skills
1st Skill (or 2nd): Arrow of Judgment
Description: <Exploding Arrow> Deals additional damage equal to 40% of <Exploding Arrow>’s DMG to enemy units in a wider area while reducing their Unit DMG Reduction by 15% for 10s.
2nd Skill (or 1st): Arrow of Justice
Description: <Exploding Arrow> Deals additional damage equal to 30% of <Exploding Arrow>’s DMG to two random enemy units while reducing their Unit DMG by 15% for 10s.
3rd Skill (or 4th): Temple Ward
Description: <Leadership> When experiencing the bonus from High Morale, grants themself a shield equal to 10% of your max HP for 5s. Can stack up to 2 times.
4th Skill (or 3rd): Sacred Protection
Description: <Leadership> When experiencing the bonus from High Morale, increases own Unit DMG Reduction and Magic Resistance by 2% for 10s. Can stack up to 10 times.
5th Skill (or 6th): Shooting Skills
Description: <Dragon Slaying> When attacking 1-man or 4-man units, increases own Critical Hit DMG by 10% and Critical Hit by 100.
6th Skill (or 5th): Sniper Abilities
Description: <Dragon Slaying> When attacking 1-man or 4-man units, increases own Unit DMG by 10% and Penetration by 100.
Technical info
runart: 0
summon: 1
defshow: 4.0
fly: nujian
flyspeed: 300
atkfly: 1
Rush: 3
Speedattack: 80
Attack Show: 6.0
Attack Area: 350
Attack Range: 300
Attack Speed Show: 7.0
Defense Show: 4.0
Score: 455
HP Show: 3
disrdcvol: 40
Dead Type: 1
s: 1
label1: 2
speedmove: 90
posclass: 4
talk1: Let me put an arrow in your knee!
talk2: What a windy day it is!
talk3: Wipe out the enemy while they move!