Manticore

Manticore

General information

Description: A monstrous creature with a lion-shaped body, bat-like wings and a scorpion-like tail. Its prey has no chance of seeing another sunset once it’s stung by its tail.

Class: Charging

Class Description: Charge: Charging units attack enemies in the back row, increasing Critical Hit DMG against Ranged and Caster units.

Faction: Dungeon

Race: Dungeon troops

Members: x4

Rank: SR

Starts:

Unit Soul: Manticore

Short description: Strong DPS and endurance

Position : Assault support. Increases allies’ DPS and weakens hostile defense

Recommend: Low-health, high-attack creatures. They will be extremely powerful if you remember to heal them swiftly.

Basic stats

Base HP: 1917.0

Base ATK: 174.9

Unit Upgrade: Unit EXP Upgrade cost per Level

Grade
Green 87.45 5.75 1437.75
Blue 174.9 11.5 2875.5
Blue +1 262.35 17.25 4313.25
Blue +2 367.29 24.15 6038.55
Purple 472.23 31.05 7763.85
Purple +1 577.17 37.95 9489.15
Purple +2 699.6 46.0 11502.0
Purple +3 822.03 54.05 13514.85
Orange 944.46 62.1 15527.7
Orange +1 1084.38 71.3 17828.1
Orange +2 1224.3 80.5 20128.5
Orange +3 1364.22 89.7 22428.9
Orange +4 1504.14 98.9 24729.3
Orange +5 1714.02 112.7 28179.9
Red 1993.86 131.1 32780.7
Stars Extra ATK ATK Speed Extra DEF Extra HP
3x 24.486 0.51 3.53 268.38
4x 27.984 0.53 4.15 306.72
5x 31.482 0.55 4.76 345.06
6x 34.98 0.58 5.38 383.4

Equipment

I Equipment Basic stat 1 Basic stat 2
Abyss Claw Abyss Claw ATK DEF
Fatal Poison Fang Fatal Poison Fang HP DEF
Toxic Tail Toxic Tail ATK DEF
Manticore Wings Manticore Wings HP DEF

Exclusive

Name: Scorpion Tail

Is Open: +

Item to Rank Up: Scorpion Tail Token

Skin: Scorpion Tail Special Skin

Combination Info

Skills

Ultimate Skill: Paralyzing Venom

Description: Manticores will attack the target unit every 20s, dealing damage to the target and its surrounding enemies within a certain range while decreasing their DEF by 30% for 10s.

Regular Skill 1 : Tactical Decision

Description: The Manticore’s normal attack has a 25% chance of decreasing unit’s damage reduction of Melee units by %. When fighting against Ranged/Caster units, the normal attack has a 25% chance to increase Crit Hit of friendly units by for 6s, up to 8 stacks.

Regular Skill 2 : null

Description:

Regular Skill 3 : Spattered Poisoned Blood

Description: When a target is downed, all hostile units’ DEF will lose 30% DEF and be <silenced> for s. Only triggered once throughout the entire battle.

Faction Special Skill : Dark Conflict

Description: Dungeon units are proficient at making use of terrain, increasing their unit’s damage by % when fighting against the non-Dungeon units

Relevance

Roster Connection

  • Dungeon (Dungeon Rosters)
  • Charging (Charging Roster)
  • SR (SR)

Hero Bonus

Talent

  • Attack
  • HP
  • Attack Speed
  • unit Damage

Talent Enhance: Charging Talent Potion

Awaking

Scorpicore

Awaking Details

Is it possible right now? YES

Awaking Name: Scorpicore

Awaking Description: Scorpicore’s rage shatters the land. Scorpicore’s form petrifies with fear. Scorpicore’s roar subjugates all.

Awaking Tasks

  1. Deploy Manticore with at least 3 Dungeon units and complete Dragon Utopia 1 time at Champion level or higher. (Sweep does not count towards the mission.)

  2. Collect 2 pieces of Equipment in Guild Adventure.

  3. Collect 100 Scorpicore souls in the Underground: 17-2 and 17-4 levels.

  4. Deploy Manticore with at least 3 Dungeon units and win 1 Duel of Champions battle. (Sweep does not count towards the mission.)

Awaken Skills

1st Skill (or 2nd): Formation Break

Description: <Tactical Decision>: Trigger chance of a normal attack is increased by 50%, decreases melee units’ tenacity by 60 and DEF by 2%. Lasts for 6s, up to 5 stacks

2nd Skill (or 1st): Raid Strategy

Description: <Tactical Decision>: Trigger chance of a normal attack is increased by 50%. When fighting against Ranged/Caster units, increases its own Critical damage and unit’s damage by an extra 4%. Lasts for 6s, up to 5 stacks

3rd Skill (or 4th): Rout Cry

Description: <Spell Breaker’s Howl>When your enemy casts an earth magic spell, hostile Defensive units’ healing effect will be decreased by 20%; when your enemy casts a water magic spell, hostile Ranged units’ ATK speed will be decreased by 20%; when your enemy casts a fire magic spell, hostile Offensive Units’ DMG will be decreased by 20%; when your enemy casts an air magic spell, hostile Caster Units will be "silenced" for 1.5s

4th Skill (or 3rd): Power of Spell Breaker

Description: <Spell Breaker’s Howl>When your enemy casts an earth magic spell, your and all friendly Defensive units’ healing effect will be increased by 15%. When your enemy casts a water magic spell, your and all friendly Ranged units’ ATK speed will be increased by 15%. When your enemy casts a fire magic spell, your and all friendly Offensive units’ unit DMG will be increased by 15%. When your enemy casts an air magic spell, your and all friendly Caster units will become immune to "silence" for 2s

5th Skill (or 6th): Permeating Poisoned Blood

Description: <Spattered Poisoned Blood><Spattered Poisoned Blood> will be triggered when the target unit is downed. It can be triggered 3 times. Guaranteed to trigger the effect of Spattered Poisoned Blood once every 30 seconds

6th Skill (or 5th): Venomous Sputtering

Description: <Spattered Poisoned Blood><Spattered Poisoned Blood> increases the effect of DEF reduction by 50%, and can be triggered 3 times in maximun when a target unit is killed. Can be triggered one more time after 15s

Technical info

runart: 1

summon: 1

defshow: 1.0

Rush: 2

Speedattack: 140

Attack Show: 1.0

Attack Area: 80

Attack Range: 280

Attack Speed Show: 1.0

Defense Show: 1.0

Score: 1574

HP Show: 1

disrdcvol: 40

Dead Type: 1

s: 2

label1: 7

speedmove: 120

posclass: 3

talk1: No one can break my lance!

talk2: Only the dead stand before me!

talk3: I stand fast for my home and my country!

Updated: