Imp

Imp

General information

Description: Imps may only be a low-level demon but they are cunning and violent with fearsome madness in battles.

Class: Defense

Class Description: Defensive units can resist attack for longer and possess damage reduction.

Faction: Inferno

Race: Demoniac

Members: x9

Rank: R

Starts:

Unit Soul: Imp

Unit description: Impulse: Unit has a chance to revive with full health after death.

Short description: Shielded. Capable of revive and crowd control

Position : Can be revived endlessly. Causes stun in the targets. Can be enhanced by the Pit Fiend.

Recommend: Low-health, high-attack creatures. They will be extremely powerful if you remember to heal them swiftly.

Basic stats

Base HP: 1224.0

Base ATK: 51.3

Unit Upgrade: Unit EXP Upgrade cost per Level

Grade
Green 25.65 11.0 918.0
Blue 51.3 22.0 1836.0
Blue +1 76.95 33.0 2754.0
Blue +2 107.73 46.2 3855.6
Purple 138.51 59.4 4957.2
Purple +1 169.29 72.6 6058.8
Purple +2 205.2 88.0 7344.0
Purple +3 241.11 103.4 8629.2
Orange 277.02 118.8 9914.4
Orange +1 318.06 136.4 11383.2
Orange +2 359.1 154.0 12852.0
Orange +3 400.14 171.6 14320.8
Orange +4 441.18 189.2 15789.6
Orange +5 502.74 215.6 17992.8
Red 584.82 250.8 20930.4
Stars Extra ATK ATK Speed Extra DEF Extra HP
1x 5.13 0.35 4.4 122.4
2x 6.156 0.37 5.12 146.88
3x 7.182 0.39 5.84 171.36
4x 8.208 0.4 6.56 195.84
5x 9.234 0.42 7.28 220.32
6x 10.26 0.44 8.0 244.8

Equipment

I Equipment Basic stat 1 Basic stat 2
Sinister Claws Sinister Claws ATK DEF
Sinister Katar Sinister Katar HP DEF
Sinister Wings Sinister Wings ATK DEF
Sinister Light Armor Sinister Light Armor HP DEF

Exclusive

Name: Iris Shield

Is Open: -

Item to Rank Up: Iris Shield Token

Skin: -

Combination Info

Skills

Ultimate Skill: Impulse

Description: When an Imp is downed, it has a % chance to revive with full HP.

Regular Skill 1 : Smite

Description: The Imp’s normal attack has a chance to deal % damage to its target and may "stun" them for 2s.

Regular Skill 2 : Agility

Description: Imp’s dodge is increased by . When Imp dodges an attack, it has 20% chance to reduce mana of the enemy hero by 5, this skill has 5s cooldown

Regular Skill 3 : Inferno Minion

Description: Imp’s HP increased by %. Healing increased by 30%.

Faction Special Skill I : Broiling Strike

Description: Inferno units are proficient at controlling fire, increasing Crit Hit by and Crit DMG by % when fighting against <burned> units

Faction Special Skill II : Spell Resistance Resonance

Description: Inferno units are proficient at group defense. For every surviving unit, magic resistance is increased by%

Relevance

Roster Connection

  • Inferno (Inferno Roster)
  • Defensive (Defensive Unit Roster)
  • R (R)

Hero Bonus

Talent

  • Attack
  • HP
  • Unit Dodge
  • Magic resistance

Talent Enhance: Defensive Talent Potion

Awaking

Familiar

Awaking Details

Is it possible right now? YES

Awaking Name: Familiar

Awaking Description: As a faithful and tenacious servant of the hell, she defends the victory with life, and summons the horrible devil with the will.

Awaking Tasks

  1. Deploy Imp with at least 5 Inferno units and complete Dragon Utopia 1 time at Ruthless level or higher. (Sweep does not count towards the mission.)

  2. Kill 3 monsters in Guild Adventure.

  3. Collect 100 Familiar souls in the Underground: 15-2 and 15-4 levels.

  4. Deploy Imp with at least 3 Inferno units and win 3 battles in Campaign. (Sweep does not count towards the mission.)

Awaken Skills

1st Skill (or 2nd): Will of the Abyss

Description: <Impulse>Each Imp has a 30% chance to summon a Devil when it dies

2nd Skill (or 1st): Lingering Warmth

Description: <Impulse>Resurrection chance of Imp increases to 200% of the previous skill. Restores 2 mana for friendly heroes when each Imp is killed

3rd Skill (or 4th): Evil Wisdom

Description: <Agility> After entering the battlefield, Imp’s Dodge is increased by 2000, lasting 20 seconds.

4th Skill (or 3rd): Inferno Rules

Description: <Agility>Imp increases dodge by 200 for friendly units within a certain range. For Inferno Faction units, the effect doubles

5th Skill (or 6th): The Deep Asylum

Description: <Inferno Minion>Imp’s unit defense increased by 15%, and by 4% further for every Inferno unit deployed

6th Skill (or 5th): Inferno Agitation

Description: <Inferno Minion>Increases Imps’ DEF by 15% for each one that dies, lasting throughout the battle, up to 5 stacks

Technical info

runart: 1

summon: 1

defshow: 8.0

Rush: 1

Speedattack: 100

Attack Show: 3.0

Attack Area: 80

Attack Range: 300

Attack Speed Show: 3.0

Defense Show: 8.0

Score: 478

HP Show: 7

disrdcvol: 40

Dead Type: 1

s: 51

label1: 4

speedmove: 90

posclass: 2

talk1: No one can break my lance!

talk2: Only the dead stand before me!

talk3: I stand fast for my home and my country!

Updated: