Imp
General information
Description: Imps may only be a low-level demon but they are cunning and violent with fearsome madness in battles.
Class: Defense
Class Description: Defensive units can resist attack for longer and possess damage reduction.
Faction: Inferno
Race: Demoniac
Members: x9
Rank: R
Unit Soul: Imp
Unit description: Impulse: Unit has a chance to revive with full health after death.
Short description: Shielded. Capable of revive and crowd control
Position : Can be revived endlessly. Causes stun in the targets. Can be enhanced by the Pit Fiend.
Recommend: Low-health, high-attack creatures. They will be extremely powerful if you remember to heal them swiftly.
Basic stats
Base HP: 1224.0
Base ATK: 51.3
Unit Upgrade: Unit EXP Upgrade cost per Level
Grade | |||
---|---|---|---|
Green | 25.65 | 11.0 | 918.0 |
Blue | 51.3 | 22.0 | 1836.0 |
Blue +1 | 76.95 | 33.0 | 2754.0 |
Blue +2 | 107.73 | 46.2 | 3855.6 |
Purple | 138.51 | 59.4 | 4957.2 |
Purple +1 | 169.29 | 72.6 | 6058.8 |
Purple +2 | 205.2 | 88.0 | 7344.0 |
Purple +3 | 241.11 | 103.4 | 8629.2 |
Orange | 277.02 | 118.8 | 9914.4 |
Orange +1 | 318.06 | 136.4 | 11383.2 |
Orange +2 | 359.1 | 154.0 | 12852.0 |
Orange +3 | 400.14 | 171.6 | 14320.8 |
Orange +4 | 441.18 | 189.2 | 15789.6 |
Orange +5 | 502.74 | 215.6 | 17992.8 |
Red | 584.82 | 250.8 | 20930.4 |
Stars | Extra ATK | ATK Speed | Extra DEF | Extra HP |
---|---|---|---|---|
1x | 5.13 | 0.35 | 4.4 | 122.4 |
2x | 6.156 | 0.37 | 5.12 | 146.88 |
3x | 7.182 | 0.39 | 5.84 | 171.36 |
4x | 8.208 | 0.4 | 6.56 | 195.84 |
5x | 9.234 | 0.42 | 7.28 | 220.32 |
6x | 10.26 | 0.44 | 8.0 | 244.8 |
Equipment
I | Equipment | Basic stat 1 | Basic stat 2 |
---|---|---|---|
Sinister Claws | ATK | DEF | |
Sinister Katar | HP | DEF | |
Sinister Wings | ATK | DEF | |
Sinister Light Armor | HP | DEF |
Exclusive
Name: Iris Shield
Is Open: -
Item to Rank Up: Iris Shield Token
Skin: -
Recommended Holy Emblems
- Guardian Angel (Goodness)
- Anger (Chaos)
- Lust (Chaos)
Combination Info
Skills
Ultimate Skill: Impulse
Description: When an Imp is downed, it has a % chance to revive with full HP.
Regular Skill 1 : Smite
Description: The Imp’s normal attack has a chance to deal % damage to its target and may "stun" them for 2s.
Regular Skill 2 : Agility
Description: Imp’s dodge is increased by . When Imp dodges an attack, it has 20% chance to reduce mana of the enemy hero by 5, this skill has 5s cooldown
Regular Skill 3 : Inferno Minion
Description: Imp’s HP increased by %. Healing increased by 30%.
Faction Special Skill I : Broiling Strike
Description: Inferno units are proficient at controlling fire, increasing Crit Hit by and Crit DMG by % when fighting against <burned> units
Faction Special Skill II : Spell Resistance Resonance
Description: Inferno units are proficient at group defense. For every surviving unit, magic resistance is increased by%
Relevance
Roster Connection
- Inferno (Inferno Roster)
- Defensive (Defensive Unit Roster)
- R (R)
Hero Bonus
Talent
- Attack
- HP
- Unit Dodge
- Magic resistance
Talent Enhance: Defensive Talent Potion
Awaking
Awaking Details
Is it possible right now? YES
Awaking Name: Familiar
Awaking Description: As a faithful and tenacious servant of the hell, she defends the victory with life, and summons the horrible devil with the will.
Awaking Tasks
-
Deploy Imp with at least 5 Inferno units and complete Dragon Utopia 1 time at Ruthless level or higher. (Sweep does not count towards the mission.)
-
Kill 3 monsters in Guild Adventure.
-
Collect 100 Familiar souls in the Underground: 15-2 and 15-4 levels.
-
Deploy Imp with at least 3 Inferno units and win 3 battles in Campaign. (Sweep does not count towards the mission.)
Awaken Skills
1st Skill (or 2nd): Will of the Abyss
Description: <Impulse>Each Imp has a 30% chance to summon a Devil when it dies
2nd Skill (or 1st): Lingering Warmth
Description: <Impulse>Resurrection chance of Imp increases to 200% of the previous skill. Restores 2 mana for friendly heroes when each Imp is killed
3rd Skill (or 4th): Evil Wisdom
Description: <Agility> After entering the battlefield, Imp’s Dodge is increased by 2000, lasting 20 seconds.
4th Skill (or 3rd): Inferno Rules
Description: <Agility>Imp increases dodge by 200 for friendly units within a certain range. For Inferno Faction units, the effect doubles
5th Skill (or 6th): The Deep Asylum
Description: <Inferno Minion>Imp’s unit defense increased by 15%, and by 4% further for every Inferno unit deployed
6th Skill (or 5th): Inferno Agitation
Description: <Inferno Minion>Increases Imps’ DEF by 15% for each one that dies, lasting throughout the battle, up to 5 stacks
Technical info
runart: 1
summon: 1
defshow: 8.0
Rush: 1
Speedattack: 100
Attack Show: 3.0
Attack Area: 80
Attack Range: 300
Attack Speed Show: 3.0
Defense Show: 8.0
Score: 478
HP Show: 7
disrdcvol: 40
Dead Type: 1
s: 51
label1: 4
speedmove: 90
posclass: 2
talk1: No one can break my lance!
talk2: Only the dead stand before me!
talk3: I stand fast for my home and my country!