Giant

Giant

General information

Description: These gold-armored, lightning-flinging giants live up in the clouds. Legend says that these immortal creatures were created by the ancient beings who once ruled this world.

Class: Caster

Class Description: With their mastery of the secrets of magic, Caster units have higher magic resistance.

Faction: Tower

Race: Fiend

Members: x1

Rank: SSR

Starts:

Unit Soul: Giant

Unit description: God of War: Ignores range and deals HP percentage damage

Short description: Battle god. Can kill all!

Position : Can deal magical damage to all enemies. Heroes’ spells increase its attack.

Recommend: Improve your morale to get the benefits of high morale, including extra moves for affected units.

Basic stats

Base HP: 5431.0

Base ATK: 792.0

Unit Upgrade: Unit EXP Upgrade cost per Level

Grade
Green 396.0 4.0 4921.5
Blue 792.0 8.0 9843.0
Blue +1 1188.0 12.0 14764.5
Blue +2 1663.2 16.8 20670.3
Purple 2138.4 21.6 26576.1
Purple +1 2613.6 26.4 32481.9
Purple +2 3168.0 32.0 39372.0
Purple +3 3722.4 37.6 46262.1
Orange 4276.8 43.2 53152.2
Orange +1 4910.4 49.6 61026.6
Orange +2 5544.0 56.0 68901.0
Orange +3 6177.6 62.4 76775.4
Orange +4 6811.2 68.8 84649.8
Orange +5 7761.6 78.4 96461.4
Red 9028.8 91.2 112210.2
Stars Extra ATK ATK Speed Extra DEF Extra HP
3x 110.88 0.44 2.76 918.68
4x 126.72 0.46 3.34 1049.92
5x 142.56 0.48 3.92 1181.16
6x 158.4 0.5 4.5 1312.4

Equipment

I Equipment Basic stat 1 Basic stat 2
Thunderbolt Thunderbolt ATK DEF
Pauldrons of Pure Gold Pauldrons of Pure Gold HP DEF
Thunder Helmet Thunder Helmet ATK DEF
Breastplate of Lightning Breastplate of Lightning HP DEF

Exclusive

Name: Thousand Ton

Is Open: -

Item to Rank Up: Thousand Ton Token

Skin: Thousand Ton Special Skin

Combination Info

none

Skills

Ultimate Skill: null

Description:

Regular Skill 1 : Thunder Rage

Description: The Giant unit deals damage equal to % of Max HP to all hostile units, while decreasing their ATK by % and Crit Hit by for 10s.

Regular Skill 2 : Giant’s strength

Description: The farther the Giant is from the target, the higher the Giant’s attack is. % attack is added for every 100 distance farther. When <Magic Awakening> is activated, all debuffs on Giants are removed (except aura effects)

Regular Skill 3 : null

Description:

Faction Special Skill I : Sober Mind

Description: Tower units are proficient at resisting silence. The duration of <silence> is shortened by %

Faction Special Skill II : Energy Dynamite

Description: Tower units are proficient at energy conversion, increasing themselves Crit DMG by %

Relevance

Roster Connection

  • Tower (Tower Roster)
  • Caster (Caster Roster)
  • SSR (SSR)

Hero Bonus

Talent

  • Attack
  • HP
  • unit Damage
  • unit DMG Reduction

Talent Enhance: Caster Talent Potion

Awaking

Titan

Awaking Details

Is it possible right now? YES

Awaking Name: Titan

Awaking Description: The legendary Titans have a wealth of arcane power, but a small number of Titans have mastered the Cloud Temple’s endless lightning power and use lightning to strengthen themselves. These all-conquering beings are the masters of thunder.

Awaking Tasks

  1. Deploy Titan with at least 3 Tower units and complete Dragon Utopia 1 time at Champion level or higher. (Sweep does not count towards the mission.)

  2. Collect 2 pieces of Equipment in Guild Adventure.

  3. Collect 100 Titan souls in the Underground: Levels 17-2 and 17-4.

  4. Deploy Titan and win 1 Duel of Champions battle.

Awaken Skills

1st Skill (or 2nd): Awakening Enforcement

Description: <Magic Awakening>causes the Giant’s <Magic Awakening> to not be affected by control statuses. When the Giant unit is enhanced by a friendly hero’s support spell, its gains a 5% boost to Attack Speed and 3% boost to Unit DMG Reduction. This effect can stack up to 6 times. Max HP damage dealt to target units by <Magic Awakening> is increased by 5%.

2nd Skill (or 1st): Storm Awakening

Description: <Magic Awakening>causes the Giant to be guaranteed to awaken itself once every 11s. When the Giant unit is enhanced by a friendly hero’s support spell, its gains a 5% boost to Attack Speed and 3% boost to Unit DMG Reduction. This effect can stack up to 6 times. Max HP damage dealt to target units by <Magic Awakening> is increased by 5%.

3rd Skill (or 4th): High Voltage Pulse

Description: <Thunder Rage> reduces Attack Speed by an additional 20%, reduces Unit DMG by 15%, and increases own Crit DMG by 20% for 10s. <Thunder Rage> has a 15% chance to trigger whenever hostile or friendly heroes cast air spells.

4th Skill (or 3rd): Arc Chain

Description: <Thunder Rage> causes Giant to gain an equivalent boost to Attack and Crit attributes when reducing enemies’ attributes. Additionally increases own Crit DMG by 20% for 10s. <Thunder Rage> has a 15% chance to trigger whenever enemy or friendly heroes cast air spells.

5th Skill (or 6th): Electromagnetic Mimicry

Description: <Nemesis> increases Attack Speed by 1% and Defense by 16 for each basic attack. This effect can stack up to 60 times, lasts for 10s, and has a 20% chance to grant Static Magnetic Field for 5s. Melee units have a 40% chance to be <stunned> for 2s after attacking a unit with Static Magnetic Field. While Static Magnetic Field is active, Giant becomes immune to air spell DMG. Giant’s Unit DMG is increased by 15%, and Giant’s basic attack DMG is increasd by 50% when attacking 1 or 4-man units. If the target is a 9 or 16-man unit, Giant has a 5% chance to <stun> target units for 2s when dealing damage to 4 of the target’s units.

6th Skill (or 5th): Magnetic Resonance

Description: <Nemesis> causes each of the Giant’s basic attacks have a 5% chance to trigger <Thunder Rage> and have a 20% chance to grant Static Magnetic Field for 5s. Melee units have a 40% chance to be <stunned> for 2s after attacking a unit with Static Magnetic Field. While Static Magnetic Field is active, Giant becomes immune to air spell DMG. Giant Unit DMG is increased by 15%, and Giant’s basic attack DMG is increasd by 50% when attacking 1 or 4-man units. If the target is a 9 or 16-man unit, Giant has a 5% chance to <stun> target units for 2s when dealing damage to 4 of the target’s units.

Technical info

runart: 1

summon: 1

defshow: 5.0

Rush: 3

Speedattack: 120

Attack Show: 9.0

Attack Area: 9999

Attack Range: 2000

Attack Speed Show: 8.0

Defense Show: 5.0

Score: 1574

HP Show: 6

disrdcvol: -2147483648

Dead Type: 1

s: 4

label1: 6

speedmove: 0

posclass: 5

talk1: Return to life, my Cavalier !

talk2: The holy light will cleanse us all!

talk3: Heretics will flee from my might!

Updated: