Giant
General information
Description: These gold-armored, lightning-flinging giants live up in the clouds. Legend says that these immortal creatures were created by the ancient beings who once ruled this world.
Class: Caster
Class Description: With their mastery of the secrets of magic, Caster units have higher magic resistance.
Faction: Tower
Race: Fiend
Members: x1
Rank: SSR
Unit Soul: Giant
Unit description: God of War: Ignores range and deals HP percentage damage
Short description: Battle god. Can kill all!
Position : Can deal magical damage to all enemies. Heroes’ spells increase its attack.
Recommend: Improve your morale to get the benefits of high morale, including extra moves for affected units.
Basic stats
Base HP: 5431.0
Base ATK: 792.0
Unit Upgrade: Unit EXP Upgrade cost per Level
Grade | |||
---|---|---|---|
Green | 396.0 | 4.0 | 4921.5 |
Blue | 792.0 | 8.0 | 9843.0 |
Blue +1 | 1188.0 | 12.0 | 14764.5 |
Blue +2 | 1663.2 | 16.8 | 20670.3 |
Purple | 2138.4 | 21.6 | 26576.1 |
Purple +1 | 2613.6 | 26.4 | 32481.9 |
Purple +2 | 3168.0 | 32.0 | 39372.0 |
Purple +3 | 3722.4 | 37.6 | 46262.1 |
Orange | 4276.8 | 43.2 | 53152.2 |
Orange +1 | 4910.4 | 49.6 | 61026.6 |
Orange +2 | 5544.0 | 56.0 | 68901.0 |
Orange +3 | 6177.6 | 62.4 | 76775.4 |
Orange +4 | 6811.2 | 68.8 | 84649.8 |
Orange +5 | 7761.6 | 78.4 | 96461.4 |
Red | 9028.8 | 91.2 | 112210.2 |
Stars | Extra ATK | ATK Speed | Extra DEF | Extra HP |
---|---|---|---|---|
3x | 110.88 | 0.44 | 2.76 | 918.68 |
4x | 126.72 | 0.46 | 3.34 | 1049.92 |
5x | 142.56 | 0.48 | 3.92 | 1181.16 |
6x | 158.4 | 0.5 | 4.5 | 1312.4 |
Equipment
I | Equipment | Basic stat 1 | Basic stat 2 |
---|---|---|---|
Thunderbolt | ATK | DEF | |
Pauldrons of Pure Gold | HP | DEF | |
Thunder Helmet | ATK | DEF | |
Breastplate of Lightning | HP | DEF |
Exclusive
Name: Thousand Ton
Is Open: -
Item to Rank Up: Thousand Ton Token
Skin: Thousand Ton Special Skin
Recommended Holy Emblems
- Ancient Fire (Order)
- Griffin Wings (Order)
- Arrogance (Chaos)
Combination Info
none
Skills
Ultimate Skill: null
Description:
Regular Skill 1 : Thunder Rage
Description: The Giant unit deals damage equal to % of Max HP to all hostile units, while decreasing their ATK by % and Crit Hit by for 10s.
Regular Skill 2 : Giant’s strength
Description: The farther the Giant is from the target, the higher the Giant’s attack is. % attack is added for every 100 distance farther. When <Magic Awakening> is activated, all debuffs on Giants are removed (except aura effects)
Regular Skill 3 : null
Description:
Faction Special Skill I : Sober Mind
Description: Tower units are proficient at resisting silence. The duration of <silence> is shortened by %
Faction Special Skill II : Energy Dynamite
Description: Tower units are proficient at energy conversion, increasing themselves Crit DMG by %
Relevance
Roster Connection
- Tower (Tower Roster)
- Caster (Caster Roster)
- SSR (SSR)
Hero Bonus
Talent
- Attack
- HP
- unit Damage
- unit DMG Reduction
Talent Enhance: Caster Talent Potion
Awaking
Awaking Details
Is it possible right now? YES
Awaking Name: Titan
Awaking Description: The legendary Titans have a wealth of arcane power, but a small number of Titans have mastered the Cloud Temple’s endless lightning power and use lightning to strengthen themselves. These all-conquering beings are the masters of thunder.
Awaking Tasks
-
Deploy Titan with at least 3 Tower units and complete Dragon Utopia 1 time at Champion level or higher. (Sweep does not count towards the mission.)
-
Collect 2 pieces of Equipment in Guild Adventure.
-
Collect 100 Titan souls in the Underground: Levels 17-2 and 17-4.
-
Deploy Titan and win 1 Duel of Champions battle.
Awaken Skills
1st Skill (or 2nd): Awakening Enforcement
Description: <Magic Awakening>causes the Giant’s <Magic Awakening> to not be affected by control statuses. When the Giant unit is enhanced by a friendly hero’s support spell, its gains a 5% boost to Attack Speed and 3% boost to Unit DMG Reduction. This effect can stack up to 6 times. Max HP damage dealt to target units by <Magic Awakening> is increased by 5%.
2nd Skill (or 1st): Storm Awakening
Description: <Magic Awakening>causes the Giant to be guaranteed to awaken itself once every 11s. When the Giant unit is enhanced by a friendly hero’s support spell, its gains a 5% boost to Attack Speed and 3% boost to Unit DMG Reduction. This effect can stack up to 6 times. Max HP damage dealt to target units by <Magic Awakening> is increased by 5%.
3rd Skill (or 4th): High Voltage Pulse
Description: <Thunder Rage> reduces Attack Speed by an additional 20%, reduces Unit DMG by 15%, and increases own Crit DMG by 20% for 10s. <Thunder Rage> has a 15% chance to trigger whenever hostile or friendly heroes cast air spells.
4th Skill (or 3rd): Arc Chain
Description: <Thunder Rage> causes Giant to gain an equivalent boost to Attack and Crit attributes when reducing enemies’ attributes. Additionally increases own Crit DMG by 20% for 10s. <Thunder Rage> has a 15% chance to trigger whenever enemy or friendly heroes cast air spells.
5th Skill (or 6th): Electromagnetic Mimicry
Description: <Nemesis> increases Attack Speed by 1% and Defense by 16 for each basic attack. This effect can stack up to 60 times, lasts for 10s, and has a 20% chance to grant Static Magnetic Field for 5s. Melee units have a 40% chance to be <stunned> for 2s after attacking a unit with Static Magnetic Field. While Static Magnetic Field is active, Giant becomes immune to air spell DMG. Giant’s Unit DMG is increased by 15%, and Giant’s basic attack DMG is increasd by 50% when attacking 1 or 4-man units. If the target is a 9 or 16-man unit, Giant has a 5% chance to <stun> target units for 2s when dealing damage to 4 of the target’s units.
6th Skill (or 5th): Magnetic Resonance
Description: <Nemesis> causes each of the Giant’s basic attacks have a 5% chance to trigger <Thunder Rage> and have a 20% chance to grant Static Magnetic Field for 5s. Melee units have a 40% chance to be <stunned> for 2s after attacking a unit with Static Magnetic Field. While Static Magnetic Field is active, Giant becomes immune to air spell DMG. Giant Unit DMG is increased by 15%, and Giant’s basic attack DMG is increasd by 50% when attacking 1 or 4-man units. If the target is a 9 or 16-man unit, Giant has a 5% chance to <stun> target units for 2s when dealing damage to 4 of the target’s units.
Technical info
runart: 1
summon: 1
defshow: 5.0
Rush: 3
Speedattack: 120
Attack Show: 9.0
Attack Area: 9999
Attack Range: 2000
Attack Speed Show: 8.0
Defense Show: 5.0
Score: 1574
HP Show: 6
disrdcvol: -2147483648
Dead Type: 1
s: 4
label1: 6
speedmove: 0
posclass: 5
talk1: Return to life, my Cavalier !
talk2: The holy light will cleanse us all!
talk3: Heretics will flee from my might!