Evil Sorceress
General information
Description: She was once the holy maiden of the Temple of Baa. Her skin is naturally covered in runes, granting her fearsome powers like those of demons.
Class: Charging
Class Description: Charge: Charging units attack enemies in the back row, increasing Critical Hit DMG against Ranged and Caster units.
Faction: Dungeon
Race: Dungeon troops
Members: x1
Rank: Commander
Unit Soul: Evil Sorceress
Short description: Reflects spells. Domain buffs.
Position : Reflects spell DMG. Sends shocks through enemies’ souls to stun them. Domain increases Dodge.
Basic stats
Base HP: 6000.0
Base ATK: 550.0
Unit Upgrade: Unit EXP Upgrade cost per Level
Grade | |||
---|---|---|---|
Green | 275.0 | 13.0 | 4500.0 |
Blue | 550.0 | 26.0 | 9000.0 |
Blue +1 | 825.0 | 39.0 | 13500.0 |
Blue +2 | 1155.0 | 54.6 | 18900.0 |
Purple | 1485.0 | 70.2 | 24300.0 |
Purple +1 | 1815.0 | 85.8 | 29700.0 |
Purple +2 | 2200.0 | 104.0 | 36000.0 |
Purple +3 | 2585.0 | 122.2 | 42300.0 |
Orange | 2970.0 | 140.4 | 48600.0 |
Orange +1 | 3410.0 | 161.2 | 55800.0 |
Orange +2 | 3850.0 | 182.0 | 63000.0 |
Orange +3 | 4290.0 | 202.8 | 70200.0 |
Orange +4 | 4730.0 | 223.6 | 77400.0 |
Orange +5 | 5390.0 | 254.8 | 88200.0 |
Red | 6270.0 | 296.4 | 102600.0 |
Stars | Extra ATK | ATK Speed | Extra DEF | Extra HP |
---|---|---|---|---|
3x | 77.0 | 0.55 | 6.72 | 840.0 |
4x | 88.0 | 0.58 | 7.48 | 960.0 |
5x | 99.0 | 0.6 | 8.24 | 1080.0 |
6x | 110.0 | 0.63 | 9.0 | 1200.0 |
Equipment
I | Equipment | Basic stat 1 | Basic stat 2 |
---|---|---|---|
Spell Breaker’s Staff | ATK | DEF | |
Demonic Wings | HP | DEF | |
Cranial Gauntlets | ATK | DEF | |
Hard Bone | HP | DEF |
Exclusive
Recommended Holy Emblems
- Ancient Fire (Order)
- Everlasting Secret (Order)
- Anger (Chaos)
Combination Info
Skills
Ultimate Skill: Soul Burst
Description: Every 18s, deals damage equal to % of ATK plus % of the target’s Max HP to 2 units within a certain range of the target unit. There is also a 30% chance to inflict Evil Poison. Deals damage equal to % of the Max HP of the Evil Sorceress’ target to 1 enemy Caster unit and inflicts Evil Poison. Evil Poison lasts for 2s. Normal attacks ignore 300 DEF of the enemy.
Regular Skill 1 : Magic Mirror
Description: Evil Sorceress becomes immune to Silence. When Evil Sorceress is on the battlefield, increases the initial mana of your heroes by . At the start of battle, she casts <Magic Mirror> on herself and 1 non-Large unit, which lasts for the entire battle. Increases Evil Sorceress’ Unit DMG Reduction by % when fighting against Ranged/Caster units.
Regular Skill 2 : Spell Breaker’s Staff
Description: Increases Evil Sorceress’ Unit DMG by % and DEF by %. When an enemy hero casts a spell, Evil Sorceress deals damage equal to % of ATK plus % of Max HP to enemy units within a certain range of the target unit, and deals damage equal to 1.5% of its Max HP to all enemy units. Also inflicts Stun to units inflicted with Poison for 4s and deals additional damage equal to % of Max HP to units inflicted with Burn. Increases Evil Sorceress’ Unit DMG by 50% when fighting against Tower units.
Regular Skill 3 : Teleport
Description: Increases Attack Speed by %. Normal attacks of Dungeon Charging units have a 5% chance to inflict Stun on targets inflicted with Poison for 2s. 4s after entering the battlefield, Evil Sorceress increases the Attack Speed of friendly Charging units by %. This effect lasts for s. Evil Sorceress travels between shadows and reality. Evil Sorceress is immune to Unit DMG but is unable to be healed when she is in the shadows. Lasts for 2s. CD is 5s.
Faction Special Skill : Dark Conflict
Description: Dungeon units are proficient at making use of terrain, increasing their unit’s damage by % when fighting against the non-Dungeon units
Regular Skill 6 : Bloody Dungeon
Description: When 3 Dungeon units are deployed, increases Unit DMG by % and Unit DMG Reduction by %. When Soul Burst is cast, the <Bloody Dungeon> domain forms, which expands as the skill levels up. The domain exists for 15s. CD is 30s.
Relevance
Roster Connection
- Dungeon (Dungeon Rosters)
- Charging (Charging Roster)
- Commander (Commander)
Hero Bonus
- Mullich -> Specialty:
- Mutare -> Specialty: , ,
- Dragon Mutare -> Specialty: ,
Talent
- Attack
- HP
- Attack Speed
- unit Damage
Talent Enhance: Charging Talent Potion
Awaking
Awaking Details
Is it possible right now? NO
Awaking Name: null
Awaking Description: Scorpicore’s rage shatters the land. Scorpicore’s form petrifies with fear. Scorpicore’s roar subjugates all.
Awaking Tasks
-
Deploy Manticore with at least 3 Dungeon units and complete Dragon Utopia 1 time at Champion level or higher. (Sweep does not count towards the mission.)
-
Collect 2 pieces of Equipment in Guild Adventure.
-
Collect 100 Scorpicore souls in the Underground: 17-2 and 17-4 levels.
-
Deploy Manticore with at least 3 Dungeon units and win 1 Duel of Champions battle. (Sweep does not count towards the mission.)
Awaken Skills
1st Skill (or 2nd): Formation Break
Description: <Tactical Decision>: Trigger chance of a normal attack is increased by 50%, decreases melee units’ tenacity by 60 and DEF by 2%. Lasts for 6s, up to 5 stacks
2nd Skill (or 1st): Raid Strategy
Description: <Tactical Decision>: Trigger chance of a normal attack is increased by 50%. When fighting against Ranged/Caster units, increases its own Critical damage and unit’s damage by an extra 4%. Lasts for 6s, up to 5 stacks
3rd Skill (or 4th): Rout Cry
Description: <Spell Breaker’s Howl>When your enemy casts an earth magic spell, hostile Defensive units’ healing effect will be decreased by 20%; when your enemy casts a water magic spell, hostile Ranged units’ ATK speed will be decreased by 20%; when your enemy casts a fire magic spell, hostile Offensive Units’ DMG will be decreased by 20%; when your enemy casts an air magic spell, hostile Caster Units will be "silenced" for 1.5s
4th Skill (or 3rd): Power of Spell Breaker
Description: <Spell Breaker’s Howl>When your enemy casts an earth magic spell, your and all friendly Defensive units’ healing effect will be increased by 15%. When your enemy casts a water magic spell, your and all friendly Ranged units’ ATK speed will be increased by 15%. When your enemy casts a fire magic spell, your and all friendly Offensive units’ unit DMG will be increased by 15%. When your enemy casts an air magic spell, your and all friendly Caster units will become immune to "silence" for 2s
5th Skill (or 6th): Permeating Poisoned Blood
Description: <Spattered Poisoned Blood><Spattered Poisoned Blood> will be triggered when the target unit is downed. It can be triggered 3 times. Guaranteed to trigger the effect of Spattered Poisoned Blood once every 30 seconds
6th Skill (or 5th): Venomous Sputtering
Description: <Spattered Poisoned Blood><Spattered Poisoned Blood> increases the effect of DEF reduction by 50%, and can be triggered 3 times in maximun when a target unit is killed. Can be triggered one more time after 15s
Technical info
runart: 1
summon: 1
defshow: 1.0
Rush: 2
Speedattack: 140
Attack Show: 1.0
Attack Area: 80
Attack Range: 280
Attack Speed Show: 1.0
Defense Show: 1.0
Score: 1630
HP Show: 1
disrdcvol: 40
Dead Type: 1
s: 2
label1: 7
speedmove: 120
posclass: 3
talk1: No one can break my lance!
talk2: Only the dead stand before me!
talk3: I stand fast for my home and my country!