Druid
General information
Description: They are elves that inherited the will of nature and are able to protect anyone who fights for the forest with the power of nature.
Class: Caster
Class Description: With their mastery of the secrets of magic, Caster units have higher magic resistance.
Faction: Rampart
Race: Forest
Members: x9
Rank: SR
Unit Soul: Druid
Unit description: Forest Chronosphere: Units in the magic circle are immune to magic damage
Short description: Negates shield. Increases Crit Hit
Position : Supports back-row troops, increases friendly units’ DPS and provides immunity from magic damage
Basic stats
Base HP: 844.0
Base ATK: 102.6
Unit Upgrade: Unit EXP Upgrade cost per Level
Grade | |||
---|---|---|---|
Green | 51.3 | 3.75 | 633.0 |
Blue | 102.6 | 7.5 | 1266.0 |
Blue +1 | 153.9 | 11.25 | 1899.0 |
Blue +2 | 215.46 | 15.75 | 2658.6 |
Purple | 277.02 | 20.25 | 3418.2 |
Purple +1 | 338.58 | 24.75 | 4177.8 |
Purple +2 | 410.4 | 30.0 | 5064.0 |
Purple +3 | 482.22 | 35.25 | 5950.2 |
Orange | 554.04 | 40.5 | 6836.4 |
Orange +1 | 636.12 | 46.5 | 7849.2 |
Orange +2 | 718.2 | 52.5 | 8862.0 |
Orange +3 | 800.28 | 58.5 | 9874.8 |
Orange +4 | 882.36 | 64.5 | 10887.6 |
Orange +5 | 1005.48 | 73.5 | 12406.8 |
Red | 1169.64 | 85.5 | 14432.4 |
Stars | Extra ATK | ATK Speed | Extra DEF | Extra HP |
---|---|---|---|---|
3x | 14.364 | 0.46 | 2.65 | 118.16 |
4x | 16.416 | 0.48 | 3.23 | 135.04 |
5x | 18.468 | 0.5 | 3.8 | 151.92 |
6x | 20.52 | 0.53 | 4.38 | 168.8 |
Equipment
I | Equipment | Basic stat 1 | Basic stat 2 |
---|---|---|---|
Crown of Tranquility | ATK | DEF | |
Elder Staff | HP | DEF | |
Robe of Storm Rage | ATK | DEF | |
Thigh Boots of the Forest | HP | DEF |
Exclusive
Name: Staff of Regrowth
Is Open: -
Item to Rank Up: Staff of Regrowth Token
Skin: Staff of Regrowth Special Skin
Recommended Holy Emblems
- Everlasting Secret (Order)
- Anger (Chaos)
- Greed (Chaos)
Combination Info
Skills
Ultimate Skill: Call of the Forest
Description: After entering battle, the Druid summons a magic circle that lasts for s. All friendly units standing in the circle are immune to spell damage.
Regular Skill 1 : Outgrowing
Description: Increased Druid’s ATK by % and ATK speed by %.
Regular Skill 2 : Blessing of Life
Description: The Druid unit randomly generates "shield" for 4 friendly units in the front row every 30s that absorbs damage equal to % of Max HP.
Regular Skill 3 : Heart of Nature
Description: Druid units bless friendly units within a large area every 25s, increasing their Crit DMG by % and Crit Hit by for 15s. The bonus doubles when the Druid casts it for the first time.
Faction Special Skill I : Calm Proliferation
Description: Rampart units are proficient at battlefield warfare. The duration of <stun> and <petrification> they suffer from is shortened by %
Faction Special Skill II : Hatred Mark
Description: Rampart units are proficient at tactical pursuit, increasing Crit DMG by % when fighting against <Slow> and <Bleeding> targets. If the target is suffering from both of the above states, the effect doubles
Relevance
Roster Connection
- Rampart (Rampart Roster)
- Caster (Caster Roster)
- SR (SR)
Hero Bonus
Talent
- Attack
- HP
- Attack Speed
- Magic resistance
Talent Enhance: Caster Talent Potion
Awaking
Awaking Details
Is it possible right now? YES
Awaking Name: Archdruid
Awaking Description: The warm sun melts away the snow as the breeze awakens sleeping creatures. A goldfinch carries the song of life in its beak, bringing into the quiet forest a loud burst of nature.
Awaking Tasks
-
Deploy Druid with at least 5 Caster units and defeat 15 waves of Walking Dead in the Crypt in a single battle. (Sweep does not count toward the mission.)
-
Collect 5 Resources in Guild Adventure.
-
Collect 100 Archdruid souls in the Underground: Levels 16-2 and 16-4.
-
Deploy Druid with at least 3 Rampart units and win 1 Duel of Champions battle. (Sweep does not count toward the mission.)
Awaken Skills
1st Skill (or 2nd): Forest Protection
Description: <Call of the Forest> slightly increases skill range. After it is cast once at the beginning of the battle (duration is not halved), it can be cast once every 35s, and the duration will be halved. Friendly units in the circle will have their Unit DMG Reduction increased by 20%. Druid gets an additional increase of 6%. The summoned circle will move with Druid.
2nd Skill (or 1st): Blessing from the Forest
Description: <Call of the Forest> slightly increases skill range. After it is cast once at the beginning of the battle (duration is not halved), it can be cast once every 35s, and the duration will be halved. Friendly units in the cricle will have their Unit DMG increased by 20%. Druid gets an additional increase of 6%. The summoned circle will move with Druid.
3rd Skill (or 4th): Blessing of Creatures
Description: <Blessing of Life>’s skill effect increases to 150% of its original effect and takes effect for 2 more random friendly rear units. Own damage taken in a single instance will not exceed 25% of own max HP.
4th Skill (or 3rd): Blessing of Vitality
Description: <Blessing of Life>’s CD is reduced by 10s and takes effect for 2 more random friendly rear units. Own damage taken in a single instance will not exceed 25% of own max HP.
5th Skill (or 6th): Nature’s Fury
Description: <Heart of Nature> slightly increases skill range. Skill effect is tripled for the first cast. <Heart of Nature>’s skill bonus effect cannot be dispelled.
6th Skill (or 5th): Nature’s Power
Description: <Heart of Nature> slightly increases skill range. Skill effect is multiplied by 1.5 for each cast. <Heart of Nature>’s skill bonus effect cannot be dispelled.
Technical info
runart: 0
summon: 1
defshow: 4.0
fly: deluyi
flyspeed: 300
atkfly: 1
Rush: 3
Speedattack: 60
Attack Show: 7.0
Attack Area: 230
Attack Range: 300
Attack Speed Show: 6.0
Defense Show: 4.0
Score: 1405
HP Show: 5
disrdcvol: 40
Dead Type: 1
s: 1
label1: 3
speedmove: 80
posclass: 5
talk1: No one can break my lance!
talk2: Only the dead stand before me!
talk3: I stand fast for my home and my country!