Assassin

Assassin

General information

Description: We work in the dark to serve the light. Nothing is true, everything is permitted.

Class: Charging

Class Description: Charge: Charging units attack enemies in the back row, increasing Critical Hit DMG against Ranged and Caster units.

Faction: Neutral

Race: Assassin Guild

Members: x1

Rank: SSR

Starts:

Unit Soul: Assassin

Short description: Assassination damage. Weakens healing.

Position : Assassination damage, weakens healing, throws knives, and silences enemies.

Basic stats

Base HP: 2119.0

Base ATK: 269.0

Unit Upgrade: Unit EXP Upgrade cost per Level

Grade
Green 134.5 7.5 1589.25
Blue 269.0 15.0 3178.5
Blue +1 403.5 22.5 4767.75
Blue +2 564.9 31.5 6674.85
Purple 726.3 40.5 8581.95
Purple +1 887.7 49.5 10489.05
Purple +2 1076.0 60.0 12714.0
Purple +3 1264.3 70.5 14938.95
Orange 1452.6 81.0 17163.9
Orange +1 1667.8 93.0 19706.7
Orange +2 1883.0 105.0 22249.5
Orange +3 2098.2 117.0 24792.3
Orange +4 2313.4 129.0 27335.1
Orange +5 2636.2 147.0 31149.3
Red 3066.6 171.0 36234.9
Stars Extra ATK ATK Speed Extra DEF Extra HP
3x 37.66 0.33 4.3 296.66
4x 43.04 0.35 4.95 339.04
5x 48.42 0.36 5.6 381.42
6x 53.8 0.38 6.25 423.8

Equipment

I Equipment Basic stat 1 Basic stat 2
  Assassin’s Hood ATK DEF
  Hidden Blade HP DEF
  Assassin’s Belt ATK DEF
  Leather Boots HP DEF

Exclusive

Name: Hidden Blade

Is Open: +

Item to Rank Up: Hidden Blade Token

Skin: Hidden Blade Special Skin

Combination Info

none

Skills

Ultimate Skill: Assassination

Description: Assassins enter Stealth status at the beginning of battle, and they lose Stealth once engaged. Whenever an Assassin loses
Stealth, their next attack will be a Broken Stealth attack, dealing damage equal to % of their Attack and reducing their healing received by 30%. This effect can trigger once every 10s.

Regular Skill 1 : Assassin Instinct

Description: Assassin increases unit damage by % and Crit DMG by %. This bonus doubles when under the effect of <Hawkeye>. Attacking <blind> enemies increases penetration by .

Regular Skill 2 : Smoke Bomb

Description: Assassins throw a smoke bomb at their feet and increase their own DEF by % while <blinding> all enemy units within a large range, reducing unit damage and ATK speed by % for 6s. CD is 18s.

Regular Skill 3 : Chain Attack

Description: Assassins increase their attack speed by and their Critical Hit by . This effect triples for 20s after an Assassin kills a target unit and enters into Stealth mode for 5s.

Faction Special Skill I : Armed Conflict

Description: Neutral units are a proficient force. When fighting against non-Neutral units, their Unit DMG increases by %.

Faction Special Skill II : Courage Boost

Description: Neutral units are able to resist a great amount of force. Each time they lose 10% of their HP, their Defense increases by %.

Relevance

Roster Connection

  • Neutral Unit (Neutral Roster)
  • Charging (Charging Roster)
  • SSR (SSR)

Hero Bonus

Talent

  • Attack
  • HP
  • unit Damage
  • unit DMG Reduction

Talent Enhance: Charging Talent Potion

Awaking

Awaking Details

Is it possible right now? NO

Awaking Name: null

Awaking Description: null

Awaking Tasks

  1. Deploy Pikemen with at least 3 Castle units and kill 1,000 dwarves in the Dwarven Treasury in a single battle. (Sweep does not count towards the mission.)

  2. Kill 5 monsters during a Guild adventure.

  3. Collect 100 Halberdier souls in the Underground: 14-2 and 14-4 levels.

  4. null

Awaken Skills

1st Skill (or 2nd): Spear Array Sweep

Description: <Spear Array>’s targets changed to all enemy units in a large range

2nd Skill (or 1st): Spear Array Surprise Attack

Description: <Spear Array> damage increases to 150%, and stun effect is increased to 4.5 seconds

3rd Skill (or 4th): Dense Array

Description: <Leadership>When in combat with "High Morale", increases unit’s damage reduction by 30%, lasts for 10s

4th Skill (or 3rd): Hollow-Hearted Array

Description: <Leadership>When in combat, increases Magic resistance by 30% when in "High Morale", lasts for 10s

5th Skill (or 6th): Infiltration Strategy

Description: <Dragon Slaying>When facing 1-man or 4-man units, applies <deterrence> on the target. <Deterrence>: Decreases the target’s Crit Hit by 300

6th Skill (or 5th): Fatigue Attack

Description: <Dragon Slaying>When facing 1-man or 4-man man units, decreases target’s dodge by 300

Technical info

runart: 1

summon: 1

defshow: 4.0

Rush: 2

Speedattack: 160

Attack Show: 6.0

Attack Area: 80

Attack Range: 300

Attack Speed Show: 6.0

Defense Show: 4.0

Score: 1574

HP Show: 7

disrdcvol: 40

Dead Type: 1

s: 1

label1: 14

speedmove: 120

posclass: 3

talk1: No man can escape from my clutches!

talk2: Want to go up against these claws?

talk3: You’ll never catch me!

Updated: