Wicked Lady
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General information
Description: Once a holy woman of the Goat’s Voice cult, born with skin covered in runes, she possessed terrifying abilities similar to those of demons.
Class: Charging
Class Description: Charging units attack enemies in the back row, inflicting additional damage to Ranged and Caster units.
Fraction: Dungeon
Race: Dungeon troops
Members: Unknown: 4 (7).
Rank: UR
Info:
Basic stats
Base HP: 5770.0
Base ATK: 633.6
Grade | |||
---|---|---|---|
Green | 316.8 | 12.0 | 4327.5 |
Blue | 633.6 | 24.0 | 8655.0 |
Blue +1 | 950.4 | 36.0 | 12982.5 |
Blue +2 | 1330.56 | 50.4 | 18175.5 |
Purple | 1710.72 | 64.8 | 23368.5 |
Purple +1 | 2090.88 | 79.2 | 28561.5 |
Purple +2 | 2534.4 | 96.0 | 34620.0 |
Purple +3 | 2977.92 | 112.8 | 40678.5 |
Orange | 3421.44 | 129.6 | 46737.0 |
Orange +1 | 3928.32 | 148.8 | 53661.0 |
Orange +2 | 4435.2 | 168.0 | 60585.0 |
Orange +3 | 4942.08 | 187.2 | 67509.0 |
Orange +4 | 5448.96 | 206.4 | 74433.0 |
Orange +5 | 6209.28 | 235.2 | 84819.0 |
Red | 7223.04 | 273.6 | 98667.0 |
Stars | Extra ATK | ATK Speed | Extra DEF | Extra HP |
---|---|---|---|---|
3x | 88.704 | 0.55 | 6.28 | 807.8 |
4x | 101.376 | 0.58 | 7.02 | 923.2 |
5x | 114.048 | 0.6 | 7.76 | 1038.6 |
6x | 126.72 | 0.63 | 8.5 | 1154.0 |
Recommended Holy Emblems
- Ancient Fire (Order)
- Everlasting Secret (Order)
- Anger (Chaos)
Skills
Ultimate Skill: Soul Burst
Description: Every 18 seconds, cause your own {($level+$ulevel)*10+150}%2 Corps within a certain range of the target unit. 20]Attack and target {($level+$ulevel)*0.3+2.5}%Damage to max life and 30% chance of additional "Evil Poison"Inflicts an evil witch target on 1 enemy magic corps{($level+$ulevel)*0.1+2.6}% maximum life damage and additional "evil poison", "evil poison"[ color=645252,fontsize=20]The effect lasts for 2 seconds. Normal attack ignores enemy’s 300 defense.
Regular Skill 1 : Magic Mirror
Description: Evil Witch is immune to SilenceThe effect of Increases the hero’s initial spell when the evil witch is present{($level+$ulevel)*1+2}. Unleash "Magic Mirror" on yourself and 1 non-sized Corps on your side at the start of the game, for the entire game. Against long-range corps, the evil witch’s corps’ damage immunity increases by {($level+$ulevel)*2+20}%.
Regular Skill 2 : Breaking the Scepter
Description: The Evil Witch’s Corps damage increases by {($level+$ulevel)*1+2}%. When an enemy hero releases a spell, the evil witch inflicts {($level+$ulevel)*3+11}%attack and {($level+$ulevel)*3+11}% on enemy units within a certain range of the target unit. 48b946,fontsize=20]{($level+$ulevel)*0.1+0.9}%Damage to all enemy corps 1.5% of max life damage to Poison unit inflicts an additional 4 seconds of Stun on units, and on units. 48b946,fontsize=20]"Scorch"Unit Extra Causes {($level+$ulevel)*0.1+3.5}% max life damage. Against the Tower Corps, the evil witch increases Corps damage by an additional 50%
Regular Skill 3 : Teleport
Description: Attack speed increased by {($level+$ulevel)*1+10}%. The Dungeon Assault Corps has a 5% chance to stun "poisoned" targets for 2 seconds during a dungeon assault. The witch increases the attack speed of her assault troops by 15% 4 seconds after the start of the game, which lasts for {(($level+$ulevel)*1+15)} seconds. Evil witch walks between shadow and reality, immune to corps damage but cannot be healed while in shadow, lasts 2 seconds, cooldown 5 seconds
Faction Special Skill : Dark Conflict
Description: Dungeon units are proficient at making use of terrain, increasing their unit’s damage by {(($level+$ulevel)*1+5)}% when fighting against the non-Dungeon units
Regular Skill 6 : Bloody Dungeon
Description: Increases {($level+$ulevel)*1+15}%Corps damage and [ when 3 dungeon corps are deployed. color=48b946,fontsize=20]{($level+$ulevel)*1+15}%Corps w/o injury. Expand when releasing Soul Burst "Blood Dungeon"Domain, field Effect grows with skill level, lasts 15 seconds, cooldown 30 seconds
Relevance
Roster Connection
- Dungeon (Dungeon Rosters)
- Charging (Charging Roster)
Hero Bonus
- Mullich * Specialty:
- Mutare * Specialty: , ,
- Dragon Mutare * Specialty: ,
Talent
- Attack
- HP
- Attack Speed
- unit Damage
Awaking
Awaking Details
Is it possible right now? NO
Awaking Name: null
Awaking Description: Scorpicore’s rage shatters the land. Scorpicore’s form petrifies with fear. Scorpicore’s roar subjugates all.
Awaking Tasks
-
Deploy Manticore with at least 3 Dungeon units and complete Dragon Utopia 1 time at Champion level or higher. (Sweep does not count towards the mission.)
-
Collect 2 pieces of Equipment in Guild Adventure.
-
Collect 100 Scorpicore souls in the Underground: 17-2 and 17-4 levels.
-
Deploy Manticore with at least 3 Dungeon units and win 1 Duel of Champions battle. (Sweep does not count towards the mission.)
Awaken Skills
1st Skill (or 2nd): Formation Break
Description: <Tactical Decision>: Trigger chance of a normal attack is increased by 50%, decreases melee units’ tenacity by 60 and DEF by 2%. Lasts for 6s, up to 5 stacks
2nd Skill (or 1st): Raid Strategy
Description: <Tactical Decision>: Trigger chance of a normal attack is increased by 50%. When fighting against Ranged/Caster units, increases its own Critical damage and unit’s damage by an extra 4%. Lasts for 6s, up to 5 stacks
3rd Skill (or 4th): Rout Cry
Description: <Spell Breaker’s Howl>When your enemy casts an earth magic spell, hostile Defensive units’ healing effect will be decreased by 20%; when your enemy casts a water magic spell, hostile Ranged units’ ATK speed will be decreased by 20%; when your enemy casts a fire magic spell, hostile Offensive Units’ DMG will be decreased by 20%; when your enemy casts an air magic spell, hostile Caster Units will be "silenced" for 1.5s
4th Skill (or 3rd): Power of Spell Breaker
Description: <Spell Breaker’s Howl>When your enemy casts an earth magic spell, your and all friendly Defensive units’ healing effect will be increased by 15%. When your enemy casts a water magic spell, your and all friendly Ranged units’ ATK speed will be increased by 15%. When your enemy casts a fire magic spell, your and all friendly Offensive units’ unit DMG will be increased by 15%. When your enemy casts an air magic spell, your and all friendly Caster units will become immune to "silence" for 2s
5th Skill (or 6th): Permeating Poisoned Blood
Description: <Spattered Poisoned Blood><Spattered Poisoned Blood> will be triggered when the target unit is downed. It can be triggered 3 times. Guaranteed to trigger the effect of Spattered Poisoned Blood once every 30 seconds
6th Skill (or 5th): Venomous Sputtering
Description: <Spattered Poisoned Blood><Spattered Poisoned Blood> increases the effect of DEF reduction by 50%, and can be triggered 3 times in maximun when a target unit is killed. Can be triggered one more time after 15s
Technical info
runart: 1
summon: 1
defshow: 1.0
Rush: 2
Speedattack: 140
Attack Show: 1.0
Attack Area: 80
Attack Range: 280
Attack Speed Show: 1.0
Defense Show: 1.0
Score: 1630
HP Show: 1
disrdcvol: 40
Dead Type: 1
s: 2
label1: 7
speedmove: 120
posclass: 3
talk1: No one can break my lance!
talk2: Only the dead stand before me!
talk3: I stand fast for my home and my country!