Infamous

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General information

Description:

Class: Defense

Class Description: Defensive units can resist attack for longer and possess damage reduction.

Fraction: Inferno

Race: Demoniac

Members: Unknown: 4 (4).

Rank: UR

Info:

Basic stats

Base HP: 13350.0

Base ATK: 375.0

Grade
Green 187.5 16.0 10012.5
Blue 375.0 32.0 20025.0
Blue +1 562.5 48.0 30037.5
Blue +2 787.5 67.2 42052.5
Purple 1012.5 86.4 54067.5
Purple +1 1237.5 105.6 66082.5
Purple +2 1500.0 128.0 80100.0
Purple +3 1762.5 150.4 94117.5
Orange 2025.0 172.8 108135.0
Orange +1 2325.0 198.4 124155.0
Orange +2 2625.0 224.0 140175.0
Orange +3 2925.0 249.6 156195.0
Orange +4 3225.0 275.2 172215.0
Orange +5 3675.0 313.6 196245.0
Red 4275.0 364.8 228285.0
Stars Extra ATK ATK Speed Extra DEF Extra HP
3x 52.5 0.33 8.04 1869.0
4x 60.0 0.35 8.86 2136.0
5x 67.5 0.36 9.68 2403.0
6x 75.0 0.38 10.5 2670.0

Skills

Ultimate Skill: The wrath of Toad Mountain

Description: Inferno sprays a very large amount of magma on itself every 20 seconds, causing its own {($level+$ulevel)*13+5}%Attack damage and create a large area of lava terrain, lava terrain exists for {($level+$ulevel)*0.5+2.5}seconds[ color=ffff,fontsize=6] Enemies on lava terrain suffer {($level+$ulevel)*0.1+1.1}% per second{($level+$ulevel)*0.1+1.1}% per second. The max life damage and reduce {($level+$ulevel)*30+50}evade value and continue to suffer [ -]BurnStatus Effect
 
Non-Castle units of your own on lava terrain are attacked every 2 seconds by the Inferno’s own {($level+$ulevel)*1+5}% healing effect and increased {($level+$ulevel)*20+0}Dodge value, additional increase in Hell units{($level+$ulevel)* 0.5+5.5}%Corps Exempt, {($level+$ulevel)*10+6}Toughness value
The Infernal Demon will trigger the [Fury of Toad Mountain] an extra time when its own blood level is below 30%.

Regular Skill 1 : KIRS

Description: Reduce the attack speed of all enemy units when the Inferno is present {($level+$ulevel)*0.5+2.5}%Attack speed. Double the effect of the Archer Unit Increases your initial magic by 15 points when the Demon is present
 
This effect can be stacked up to 20 layers
For every Inferno Corps on the battlefield, Inferno increases {($level+$ulevel)*0.4+4}%Corps Wound Free
Inferno increases itself against Castle Corps {($level+$ulevel)*3+5}%Corps damage and {($level+$ulevel)*6+10}%Corps damage
 
The portion of a single damage dealt to an Infernal that exceeds 10% of the Infernal’s maximum life is immune to

[ color=645252,fontsize=20]Infernal Autoimmune
Bleed, Burn, Pestilence, Disease Effect

Regular Skill 2 : Fire scorched soul

Description: Every 8 seconds the Inferno ignites on a unit in "Burn" state, causing a lasting 10 seconds. If you are in the state, the units that are in the state will be lowered by [color =48b946,fontsize=20]{($level+$ulevel)*5+25}Toughness value, {($level+$ulevel)*2+0}%{($level+$ulevel)*2+0} ]Attack, {($level+$ulevel)*0.5+2.5}%Defense, attacked every 2 seconds by the Infernal [ -]{($level+$ulevel)*1+5}%damage[ color=645252,fontsize=20]For every Corps killed, the Inferno reaps its soul and gets a Soul Bead. The Inferno increases the Inferno Corps {($level+$ulevel)*0.2+0}%Corps damage and {($level+$ulevel)*0.2+2}%Corps wound-free, soul beads can be added up to 4 times (only 1 soul bead is generated for multiple corps killed in 1 second)
Inferno gets 1 soul bead every 20 seconds, and an extra soul bead when his blood volume falls below 80%, 60%, 40%, or 20% for the first time
]<br/>When increasing the number of soul beads to the 4th one, the demon consumes all the soul beads to get the Infernal Wrath status, which increases the attribute of soul beads. The effect does not disappear Inferno gets "Inferno’s Wrath" state will restore its {($level+$ulevel)*0.5+2.5}%blood volume and increase {($level+$ulevel)*0.7+9.5}%Corps damage, {($level+$ulevel)*0.3+5.7}%[ -]Corps Wound Free, {($level+$ulevel)*5+75}Armor Breaker, {($level+$ulevel)*1+15}%Blitz, {($level+$ulevel)*2+20}%{($level+$ulevel)*2+20} ]attack speed, this state lasts 5 sec, cooldown 6 secInferno increases its [ when hit by a blast]attack. color=48b946,fontsize=20]{($level+$ulevel)*0.1+0}%Anti-Damage, this effect lasts 10 seconds, cools down for 2 seconds, can be stacked up to 7 layers

Regular Skill 3 : Black Hell Calling

Description: Inferno will summon 1 Inferno while in "Inferno’s Wrath" state, which recoils for 6 seconds. An Infernal Tormentor has {(($level+$ulevel)11.2+109.3)($teamlevel+9)}Attack, {(($level+$ulevel)520+5480)($teamlevel+9)}Life, {($level+$ulevel)*25+125}Blitz, {($level+$ulevel)*2+10}% Corps Damage, {($level+$ulevel)*2+10}%Corps Immune, {($level+ $ulevel)*150+250}Defense, Inflammatory Blood Torturer lasts 15 seconds

Inflammatory Blood The {($level+$ulevel)*0.5+14.5}seconds after the torturer’s debut inflammation defense is increased for an additional {($level+$ulevel)*0.6+4}%, own Inferno Corps raise {($level+$ulevel)*0.5+2.5}%Corps Damage, {($level+$ulevel)*0.5+0.5}%Corps Immunity, {($level+$ulevel)*0.5+4.5}%Attack Speed

Every 7 seconds, the Blood Torturer unleashes "Obliterate" on all enemy units, dealing 50% of its own damage and an additional attack to all enemy units in Embers state. 25% damage to enemy units in the "Mark of Hell" state for an additional 3 seconds "Silence" Effect

When the target corps attacked by the Infernal Executioner dies, the enemy hero’s magic recovery rate decreases by 1, this effect can be triggered up to 3 times. Enemy non-Hell regiments will gain a layer of "Mark of Hell","Mark of Hell"Lasts 5 seconds

Infernal Blood Torturer Immune"Stun, Burn, Petrify, morale,disease,blindness,plague,bloodshed,silence"state

Inferno on your side in the presence of the blood torturers Unit Immunity"Burn"Effect

Faction Special Skill I : Broiling Strike

Description: Inferno units are proficient at controlling fire, increasing Crit Hit by {(($level+$ulevel)*10+50)} and Crit DMG by {(($level+$ulevel)*0.5+7.5)}% when fighting against <burned> units

Faction Special Skill II : Spell Resistance Resonance

Description: Inferno units are proficient at group defense. For every surviving unit, magic resistance is increased by{(($level+$ulevel)*0.5+2.5)}%

Regular Skill 6 : Twilight of the Gods

Description: When fighting 3 Inferno regiments, the Inferno increases its {($level+$ulevel)*2+0}%Defense and [ -]{($level+$ulevel)*15+75}Toughness Value[ color=645252,fontsize=20]At the 5th second of the opening, expand the "Twilight of the Gods" field[ color=645252,fontsize=20], the field effect grows with skill level and lasts for 15 seconds, then triggers every 30 seconds

Relevance

Roster Connection

  • Inferno (Inferno Roster)
  • Defensive (Defensive Unit Roster)

Hero Bonus

Talent

  • Attack
  • HP
  • Defense
  • unit DMG Reduction

Awaking

Awaking Details

Is it possible right now? NO

Awaking Name: null

Awaking Description: With armed armor and cold dueling sword, Supreme Paladins and their followers go forward all the time in the light of the church.

Awaking Tasks

  1. Deploy Paladin and at least 3 Castle Units to pass Champion or higher level of Dragon Utopia one time.

  2. Collect 2 pieces of Equipment in Guild Adventure.

  3. Collect 100 Supreme Paladin souls in the Underground: 17-2 and 17-4 levels.

  4. Deploy Paladin and at least 3 Castle Units and win 1 Duel of Champions battle.

Awaken Skills

1st Skill (or 2nd): Fearless Execution

Description: <Reinforcements of the Valiant>Sanctuary Retinue is promoted to Sanctuary Supervisor. For each Sanctuary Supervisor on the battlefield, the Sanctuary Supervisor increases the DEF of Supreme Paladin by 15%. Sanctuary will restore 10% HP during the first 3 summons

2nd Skill (or 1st): Sanctuary’s Glory

Description: <Reinforcements of the Valiant>Sanctuary Retinue gets promoted to Sanctuary Supervisor. For the first 3 summons, friendly units’ damage and damage reduction will be increased by 10% for 30s. Supreme Paladin summons a Sanctuary Supervisor when entering the battlefield for the first time

3rd Skill (or 4th): Loyalty and Belief

Description: <Leadership>Paladin’s unit’s damage reduction increased by 22%. This effect is not affected by "High Morale"

4th Skill (or 3rd): Unyielding Faith

Description: <Leadership>The Paladin’s unit’s damage reduction is increased by an extra 15%. The effect doubles under "High Morale"

5th Skill (or 6th): Perseverance

Description: <Incentive> works on all friendly units. Increases Crit DMG by 50% and tenacity by 150. Duration of High Morale increased by 10s

6th Skill (or 5th): Agile Riposte

Description: <Incentive> works on all friendly units. Increases unit’s damage by 15% and tenacity by 150 for all units within range. Duration of High Morale increased by 10s

Technical info

runart: 0

summon: 1

defshow: 10.0

Rush: 1

Speedattack: 120

Attack Show: 4.0

Attack Area: 80

Attack Range: 300

Attack Speed Show: 3.0

Defense Show: 10.0

Score: 1517

HP Show: 10

disrdcvol: -2147483648

Dead Type: 1

s: 4

label1: 4

speedmove: 110

posclass: 2

talk1: Return to life, my Cavalier !

talk2: The holy light will cleanse us all!

talk3: Heretics will flee from my might!

Updated: