Tazar
Description: During the six-month border war with Krewlod, Tazar led a small force in a Tatalia outpost and held back the Krewlod army, which was five times larger as his, for eight days until reinforcements arrived.
Details
Profession: Beast Master
Faction: Fortress
Rank: SSR
User Rate: SSR
Hero specialty: Bloody Rage
Mana base: 20
Mana recovery: 5.0
Stars | Hero Attack | Hero Defense | Cost | Specialty |
---|---|---|---|---|
1 | 14 | 16 | 30x Tazar | Friendly Fortress units are immune to freeze, petrification and Time Stop. Tazar’s mana cost for casting earth spells decreases by 20%. |
2 | 21 | 24 | 50x Tazar | During |
3 | 28 | 32 | 100x Tazar | For every debuff Fortress units have, gain 1 stack of |
4 | 35 | 40 | 150x Tazar | All friendly Fortress units increase unit DEF by 20% and unit damage by 10%. |
Special Desciption 1: General hint, to be added
Spell
1 Spell: Earth Arrow
Description: Deals {($valueadd11+$valueadd12*($sklevel-1))}<($valueadd11+$valueadd12($sklevel-1))($a125+$a126+$a130+$a131)+$a101+(($valueadd11+$valueadd12($sklevel-1))+($valueadd11+$valueadd12($sklevel-1))($a125+$a126+$a130+$a131)+$a101)$talent2+$talent1> earth spell damage to enemy units within a certain range, and stuns them for 3s.
Description 2: Next level, damage increases by {$valueadd12}
Description 3: Damage is dealt to your enemy.
Description 4: Deals earth damage to enemy units and causes"stun".
2 Spell: Quicksand
Description: Summons Quicksand at a specific location and deals damage to all units equal to 2% of their Max HP (double damage for enemy units) every second. Reduces enemy units’ damage reduction by {-($buffaddattr12+$buffaddattr13*($sklevel-1))}<-($buffaddattr12+$buffaddattr13($sklevel-1))($a125+$a126+$a135+$a136)>% for {($olast11+$olast12)/1000}s.
Description 2: Next level, it will receive an additional {-($buffaddattr13)}% protection from damage.
Description 3: You receive damage to all units and your enemy’s damage is reduced.
Description 4: Summons quicksand at a specified location and deals damage to all units (with damage doubled for enemies). Reduces damage protection for enemy units.
3 Spell: Petrification
Description: Deals target units within a certain range {($valueadd11+$valueadd12*($sklevel-1))}<($valueadd11+$valueadd12($sklevel-1))($a125+$a126+$a130+$a131)+$a101> earth spell damage and petrifies them for {($bufflast11+$bufflast12*($sklevel-1))/1000}<($bufflast11+$bufflast12($sklevel-1))/1000$talent4+$talent3>s
Description 2: Next level, damage increases by {$valueadd12}, and duration increases by {$bufflast12/1000}s
Description 3: Enemy deals damage
Description 4: Deals earth damage to enemy units and petrifies them
4 Spell: Death Match
Description: All units on the battlefield get 2 random debuffs which can’t be dispelled. The damage debuffs for enemies double. Friendly Fortress units gain 10% life drain for {($olast11+$olast12*($sklevel-1))/1000}s.
Description 2: Next level increases duration of life drain by 0.3s.
Description 3: All units from both sides randomly get given 2-stack debuffs, and friendly units get life drain
Description 4: All units on the battlefield get 2 random debuffs, the enemy’s damage debuffs double, and friendly units gain 10% life drain
Adjutant
Adjutant: Adjutant Tazar
Type: Faction
Adjutant Skill: Plague Aggravation
Description: Decreases healing received by all units by {(5+0.5*($sklevel-1))}%.
Combination Info
HERO Biography
HERO Skins
Skin 1: Classic
Description: You will be the prey of wild animals if you fall for your instincts.
Skin 2: Peak Trial
Description: Only a warrior who relies on their body to resist the Mighty Gorgon and kill it alone can be called the Swamp Overlord!
Skin features:
- Warrior Fighting the Marshland Death God
- All-new Battle Image
- Unique Avatar and Spell Effect
Initial Mastery
- Offense
- Armorer
- Resistance
- Scholar
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