Artifacts - Cloak of the Undead King

Amulet of the Undertaker Amulet of the Undertaker   Vampire's Cowl Vampire’s Cowl
  Cloak of the Undead King Cloak of the Undead King  
  Dead Man's Boots Dead Man’s Boots  

Details

Description: A holy relic made by a great undead king to hide his face. Able to summon a skeleton army.

Extra Description: One of the favorite burial objects of an ancient king. It can summon skeletons

Required Level: 35

Quality: Violet

Upgrade cost: Artifacts upgrade cost

Artifact components

Nr Name Bonus Description
1 Amulet of the Undertaker Amulet of the Undertaker Magic Damage: 3+(LEVEL*1.2) %
Hero Intelligence: 2+(LEVEL*0.8)
Hero Knowledge: 6+(LEVEL*2.4)
A charm used by a Lich to protect himself. One of the components of the Cloak of the Undead King.
2 Vampire's Cowl Vampire’s Cowl Unit Health: 3+(LEVEL*1.2) %
Hero Defense: 6+(LEVEL*2.4)
A vampire’s precious cape. One of the components of the Cloak of the Undead King.
3 Dead Man's Boots Dead Man’s Boots Unit Attack: 2+(LEVEL*0.8) %
Unit Health: 2+(LEVEL*0.8) %
Hero Knowledge: 4+(LEVEL*1.6)
A pair of boots that make the wearer as fast as the wind. One of the components of the Cloak of the Undead King.

Artifact Advancement

Name: Undead Army

Effect: Automatically summons 9 level {$sklevel} skeletons at the start of a battle. Skeletons have {(25+3($sklevel-1))$ulevel} attack and {(350+24($sklevel-1))$ulevel} health.

Level Extra bonus
2 Automatically summons 9 level {$sklevel} skeletons at the start of a battle. Skeletons have {(25+3($sklevel-1))$ulevel} attack and {(350+24($sklevel-1))$ulevel} health.
5 Automatically summons 9 level {$sklevel} skeletons at the start of a battle. Skeletons have {(27.5+3.5($sklevel-1))$ulevel} attack and {(380+26.5($sklevel-1))$ulevel} health.
8 Automatically summons 9 level {$sklevel} skeletons at the start of a battle. Skeletons have {(27.5+3.5($sklevel-1))$ulevel} attack and {(380+26.5($sklevel-1))$ulevel} health.
11 Automatically summons 9 level {$sklevel} skeletons at the start of a battle. Skeletons have {(27.5+3.5($sklevel-1))$ulevel} attack and {(380+26.5($sklevel-1))$ulevel} health.
14 Automatically summons 13 level {$sklevel} armed skeletons at the start of battle. Armed Skeletons have {(27.5+3.5($sklevel-1))$ulevel} attack and {(455+31($sklevel-1))$ulevel} health.
17 Automatically summons 13 level {$sklevel} armed skeletons at the start of battle. Armed Skeletons have {(27.5+3.5($sklevel-1))$ulevel} attack and {(455+31($sklevel-1))$ulevel} health.
20 Automatically summons 13 level {$sklevel} armed skeletons at the start of battle. Armed Skeletons have {(27.5+3.5($sklevel-1))$ulevel} attack and {(455+31($sklevel-1))$ulevel} health.

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