As there is limited room for combat on the battlefield, the School of War has researched a type of support magic to better improve unit combat capabilities. This magic allows the transfer of abilities from a support unit onto a combat unit, thus improving a combat unit’s combat capabilities.
 

Rules

1. Support Position: There are 6 support positions that will unlock as the player levels up. Placing a unit in a support position can grant combat units and reinforcements with additional attributes.
 

2. Support Efficacy: Support efficacy increases when the support position levels up. The additional attributes granted by a unit in a support position increases with higher support efficacy.
 

3. Support Attributes: ATK and HP are granted to all combat units and reinforcements according to the power of placed units and the support efficacy of the support position.
 

4. Combined Attributes: Each unit has its own tag. When the number of combat, reinforcements, and support units with the same tag reaches a certain total, a combination can be activated to grant more attribute bonuses.

Factions

Faction: Castle

Support Effect
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Castle units by 4% each.
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Castle units by 6% each.
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Castle units by 10% each.

Faction: Rampart

Support Effect
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Rampart units by 4% each.
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Rampart units by 6% each.
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Rampart units by 10% each.

Faction: Stronghold

Support Effect
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Stronghold units by 4% each.
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Stronghold units by 6% each.
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Stronghold units by 10% each.

Faction: Fortress

Support Effect
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Fortress units by 4% each.
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Fortress units by 6% each.
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Fortress units by 10% each.

Faction: Conflux

Support Effect
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Conflux units by 4% each.
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Conflux units by 6% each.
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Conflux units by 10% each.

Faction: Tower

Support Effect
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Tower units by 4% each.
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Tower units by 6% each.
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Tower units by 10% each.

Faction: Necropolis

Support Effect
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Necropolis units by 4% each.
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Necropolis units by 6% each.
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Necropolis units by 10% each.

Faction: Inferno

Support Effect
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Inferno units by 4% each.
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Inferno units by 6% each.
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Inferno units by 10% each.

Faction: Cove

Support Effect
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Cove units by 4% each.
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Cove units by 6% each.
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Cove units by 10% each.

Faction: Dungeon

Support Effect
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Underground units by 4% each.
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Underground units by 6% each.
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Underground units by 10% each.

Faction: Neutral

Support Effect
Lv. 1 (2 types): Increases the Unit DMG and Unit DMG Reduction of Neutral units by 4% each.
Lv. 2 (4 types): Increases the Unit DMG and Unit DMG Reduction of Neutral units by 6% each.
Lv. 3 (6 types): Increases the Unit DMG and Unit DMG Reduction of Neutral units by 10% each.

Unit type

Unit Type: Defensive

Support Effect
Lv. 1 (3 types): Increases the Unit DMG Reduction of Defensive units by 5%.
Lv. 2 (5 types): Increases the Unit DMG Reduction of Defensive units by 10%.
Lv. 3 (7 types): Increases the Unit DMG Reduction of Defensive units by 15%.

Unit Type: Offensive

Support Effect
Lv. 1 (3 types): When Offensive units are deployed, reduces the Unit DMG Reduction of enemy Defensive units by 5%.
Lv. 2 (5 types): When Offensive units are deployed, reduces the Unit DMG Reduction of enemy Defensive units by 10%.
Lv. 3 (7 types): When Offensive units are deployed, reduces the Unit DMG Reduction of enemy Defensive units by 15%.

Unit Type: Charging

Support Effect
Lv. 1 (3 types): During the first 20s of battle, increases the Critical Hit and Attack Speed of Charging units by 5% each.
Lv. 2 (5 types): During the first 20s of battle, increases the Critical Hit and Attack Speed of Charging units by 10% each.
Lv. 3 (7 types): During the first 20s of battle, increases the Critical Hit and Attack Speed of Charging units by 15% each.

Unit Type: Caster

Support Effect
Lv. 1 (3 types): When one of your heroes casts a spell, increases the Unit DMG of your Spellcaster units by 2% for 4s. Stacks up to 5 times.
Lv. 2 (5 types): When one of your heroes casts a spell, increases the Unit DMG of your Spellcaster units by 3% for 4s. Stacks up to 5 times.
Lv. 3 (7 types): When one of your heroes casts a spell, increases the Unit DMG of your Spellcaster units by 5% for 4s. Stacks up to 5 times.

Unit Type: Ranged

Support Effect
Lv. 1 (3 types): Increases the Unit DMG of Ranged units by 6% when attacking a 1-man or 4-man unit.
Lv. 2 (5 types): Increases the Unit DMG of Ranged units by 9% when attacking a 1-man or 4-man unit.
Lv. 3 (7 types): Increases the Unit DMG of Ranged units by 12% when attacking a 1-man or 4-man unit.

Type

Type: Raider

Support Effect
Lv. 1 (2 types): Increases the Unit DMG of Raider units by 2%. Effectiveness doubles when facing Beast units.
Lv. 2 (4 types): Increases the Unit DMG of Raider units by 4%. Effectiveness doubles when facing Beast units.
Lv. 3 (6 types): Increases the Unit DMG of Raider units by 8%. Effectiveness doubles when facing Beast units.

Type: Beast

Support Effect
Lv. 1 (2 types): Increases the Unit DMG Reduction of Beast units by 2%. Effectiveness doubles when facing Dragonblood units.
Lv. 2 (4 types): Increases the Unit DMG Reduction of Beast units by 4%. Effectiveness doubles when facing Dragonblood units.
Lv. 3 (6 types): Increases the Unit DMG Reduction of Beast units by 8%. Effectiveness doubles when facing Dragonblood units.

Type: Dragonblood

Support Effect
Lv. 1 (2 types): Increases the Unit DMG of Dragonblood units by 2%. Effectiveness doubles when facing Raider units.
Lv. 2 (4 types): Increases the Unit DMG of Dragonblood units by 4%. Effectiveness doubles when facing Raider units.
Lv. 3 (6 types): Increases the Unit DMG of Dragonblood units by 8%. Effectiveness doubles when facing Raider units.

Type: Divine Descendent

Support Effect
Lv. 1 (2 types): Increases the Unit DMG Reduction of Divine Descendent units by 3%. Effectiveness doubles when facing Magic Emissary units.
Lv. 2 (4 types): Increases the Unit DMG Reduction of Divine Descendent units by 5%. Effectiveness doubles when facing Magic Emissary units.
Lv. 3 (5 types): Increases the Unit DMG Reduction of Divine Descendent units by 10%. Effectiveness doubles when facing Magic Emissary units.

Type: Magic Emissary

Support Effect
Lv. 1 (2 types): Increases the Unit DMG of Magic Emissary units by 3%. Effectiveness doubles when facing Divine Descendent units.
Lv. 2 (4 types): Increases the Unit DMG of Magic Emissary units by 5%. Effectiveness doubles when facing Divine Descendent units.
Lv. 3 (6 types): Increases the Unit DMG of Magic Emissary units by 10%. Effectiveness doubles when facing Divine Descendent units.

Type: Leader

Support Effect
Lv. 1 (2 types): Increases the Unit DMG and Unit DMG Reduction of all of your units by 4% each.
Lv. 2 (3 types): Increases the Unit DMG and Unit DMG Reduction of all of your units by 6% each.
Lv. 3 (4 types): Increases the Unit DMG and Unit DMG Reduction of all of your units by 10% each.

Type: Legendary

Support Effect
Lv. 1 (2 types): Increases the Unit DMG and Unit DMG Reduction of all of your units by 5% each.
Lv. 2 (4 types): Increases the Unit DMG and Unit DMG Reduction of all of your units by 10% each.

Cells: Support Attribute

An ancient magic field that can transfer Support units’ attributes to units in combat according to Support Efficiency. The higher the magic field’s Training Level, the greater the Support Efficiency.


Support Position I: TBD

Support Position II: TBD

Support Position III: TBD

Support Position IV: TBD

Support Position V: TBD