As there is limited room for combat on the battlefield, the School of War has researched a type of support magic to better improve unit combat capabilities. This magic allows the transfer of abilities from a support unit onto a combat unit, thus improving a combat unit’s combat capabilities.
Rules
1. Support Position: There are 6 support positions that will unlock as the player levels up. Placing a unit in a support position can grant combat units and reinforcements with additional attributes.
2. Support Efficacy: Support efficacy increases when the support position levels up. The additional attributes granted by a unit in a support position increases with higher support efficacy.
3. Support Attributes: ATK and HP are granted to all combat units and reinforcements according to the power of placed units and the support efficacy of the support position.
4. Combined Attributes: Each unit has its own tag. When the number of combat, reinforcements, and support units with the same tag reaches a certain total, a combination can be activated to grant more attribute bonuses.
Factions
Faction: Castle
Support Effect |
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Castle units by 4% each. |
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Castle units by 6% each. |
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Castle units by 10% each. |
Faction: Rampart
Support Effect |
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Rampart units by 4% each. |
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Rampart units by 6% each. |
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Rampart units by 10% each. |
Faction: Stronghold
Support Effect |
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Stronghold units by 4% each. |
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Stronghold units by 6% each. |
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Stronghold units by 10% each. |
Faction: Fortress
Support Effect |
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Fortress units by 4% each. |
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Fortress units by 6% each. |
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Fortress units by 10% each. |
Faction: Conflux
Support Effect |
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Conflux units by 4% each. |
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Conflux units by 6% each. |
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Conflux units by 10% each. |
Faction: Tower
Support Effect |
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Tower units by 4% each. |
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Tower units by 6% each. |
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Tower units by 10% each. |
Faction: Necropolis
Support Effect |
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Necropolis units by 4% each. |
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Necropolis units by 6% each. |
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Necropolis units by 10% each. |
Faction: Inferno
Support Effect |
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Inferno units by 4% each. |
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Inferno units by 6% each. |
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Inferno units by 10% each. |
Faction: Cove
Support Effect |
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Cove units by 4% each. |
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Cove units by 6% each. |
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Cove units by 10% each. |
Faction: Dungeon
Support Effect |
Lv. 1 (4 types): Increases the Unit DMG and Unit DMG Reduction of Underground units by 4% each. |
Lv. 2 (6 types): Increases the Unit DMG and Unit DMG Reduction of Underground units by 6% each. |
Lv. 3 (8 types): Increases the Unit DMG and Unit DMG Reduction of Underground units by 10% each. |
Faction: Neutral
Support Effect |
Lv. 1 (2 types): Increases the Unit DMG and Unit DMG Reduction of Neutral units by 4% each. |
Lv. 2 (4 types): Increases the Unit DMG and Unit DMG Reduction of Neutral units by 6% each. |
Lv. 3 (6 types): Increases the Unit DMG and Unit DMG Reduction of Neutral units by 10% each. |
Unit type
Unit Type: Defensive
Support Effect |
Lv. 1 (3 types): Increases the Unit DMG Reduction of Defensive units by 5%. |
Lv. 2 (5 types): Increases the Unit DMG Reduction of Defensive units by 10%. |
Lv. 3 (7 types): Increases the Unit DMG Reduction of Defensive units by 15%. |
Unit Type: Offensive
Support Effect |
Lv. 1 (3 types): When Offensive units are deployed, reduces the Unit DMG Reduction of enemy Defensive units by 5%. |
Lv. 2 (5 types): When Offensive units are deployed, reduces the Unit DMG Reduction of enemy Defensive units by 10%. |
Lv. 3 (7 types): When Offensive units are deployed, reduces the Unit DMG Reduction of enemy Defensive units by 15%. |
Unit Type: Charging
Support Effect |
Lv. 1 (3 types): During the first 20s of battle, increases the Critical Hit and Attack Speed of Charging units by 5% each. |
Lv. 2 (5 types): During the first 20s of battle, increases the Critical Hit and Attack Speed of Charging units by 10% each. |
Lv. 3 (7 types): During the first 20s of battle, increases the Critical Hit and Attack Speed of Charging units by 15% each. |
Unit Type: Caster
Support Effect |
Lv. 1 (3 types): When one of your heroes casts a spell, increases the Unit DMG of your Spellcaster units by 2% for 4s. Stacks up to 5 times. |
Lv. 2 (5 types): When one of your heroes casts a spell, increases the Unit DMG of your Spellcaster units by 3% for 4s. Stacks up to 5 times. |
Lv. 3 (7 types): When one of your heroes casts a spell, increases the Unit DMG of your Spellcaster units by 5% for 4s. Stacks up to 5 times. |
Unit Type: Ranged
Support Effect |
Lv. 1 (3 types): Increases the Unit DMG of Ranged units by 6% when attacking a 1-man or 4-man unit. |
Lv. 2 (5 types): Increases the Unit DMG of Ranged units by 9% when attacking a 1-man or 4-man unit. |
Lv. 3 (7 types): Increases the Unit DMG of Ranged units by 12% when attacking a 1-man or 4-man unit. |
Type
Type: Raider
Support Effect |
Lv. 1 (2 types): Increases the Unit DMG of Raider units by 2%. Effectiveness doubles when facing Beast units. |
Lv. 2 (4 types): Increases the Unit DMG of Raider units by 4%. Effectiveness doubles when facing Beast units. |
Lv. 3 (6 types): Increases the Unit DMG of Raider units by 8%. Effectiveness doubles when facing Beast units. |
Type: Beast
Support Effect |
Lv. 1 (2 types): Increases the Unit DMG Reduction of Beast units by 2%. Effectiveness doubles when facing Dragonblood units. |
Lv. 2 (4 types): Increases the Unit DMG Reduction of Beast units by 4%. Effectiveness doubles when facing Dragonblood units. |
Lv. 3 (6 types): Increases the Unit DMG Reduction of Beast units by 8%. Effectiveness doubles when facing Dragonblood units. |
Type: Dragonblood
Support Effect |
Lv. 1 (2 types): Increases the Unit DMG of Dragonblood units by 2%. Effectiveness doubles when facing Raider units. |
Lv. 2 (4 types): Increases the Unit DMG of Dragonblood units by 4%. Effectiveness doubles when facing Raider units. |
Lv. 3 (6 types): Increases the Unit DMG of Dragonblood units by 8%. Effectiveness doubles when facing Raider units. |
Type: Divine Descendent
Support Effect |
Lv. 1 (2 types): Increases the Unit DMG Reduction of Divine Descendent units by 3%. Effectiveness doubles when facing Magic Emissary units. |
Lv. 2 (4 types): Increases the Unit DMG Reduction of Divine Descendent units by 5%. Effectiveness doubles when facing Magic Emissary units. |
Lv. 3 (5 types): Increases the Unit DMG Reduction of Divine Descendent units by 10%. Effectiveness doubles when facing Magic Emissary units. |
Type: Magic Emissary
Support Effect |
Lv. 1 (2 types): Increases the Unit DMG of Magic Emissary units by 3%. Effectiveness doubles when facing Divine Descendent units. |
Lv. 2 (4 types): Increases the Unit DMG of Magic Emissary units by 5%. Effectiveness doubles when facing Divine Descendent units. |
Lv. 3 (6 types): Increases the Unit DMG of Magic Emissary units by 10%. Effectiveness doubles when facing Divine Descendent units. |
Type: Leader
Support Effect |
Lv. 1 (2 types): Increases the Unit DMG and Unit DMG Reduction of all of your units by 4% each. |
Lv. 2 (3 types): Increases the Unit DMG and Unit DMG Reduction of all of your units by 6% each. |
Lv. 3 (4 types): Increases the Unit DMG and Unit DMG Reduction of all of your units by 10% each. |
Type: Legendary
Support Effect |
Lv. 1 (2 types): Increases the Unit DMG and Unit DMG Reduction of all of your units by 5% each. |
Lv. 2 (4 types): Increases the Unit DMG and Unit DMG Reduction of all of your units by 10% each. |
Cells: Support Attribute
An ancient magic field that can transfer Support units’ attributes to units in combat according to Support Efficiency. The higher the magic field’s Training Level, the greater the Support Efficiency.
Support Position I: TBD
Support Position II: TBD
Support Position III: TBD
Support Position IV: TBD
Support Position V: TBD