Druid

Druid

General information

Description: They are elves that inherited the will of nature and are able to protect anyone who fights for the forest with the power of nature.

Class: Caster

Class Description: With their mastery of the secrets of magic, Caster units have higher magic resistance.

Faction: Rampart

Race: Forest

Members: x9

Rank: SR

Starts:

Unit Soul: Druid

Unit description: Forest Chronosphere: Units in the magic circle are immune to magic damage

Short description: Negates shield. Increases Crit Hit

Position : Supports back-row troops, increases friendly units’ DPS and provides immunity from magic damage

Basic stats

Base HP: 844.0

Base ATK: 102.6

Unit Upgrade: Unit EXP Upgrade cost per Level

Grade
Green 51.3 3.75 633.0
Blue 102.6 7.5 1266.0
Blue +1 153.9 11.25 1899.0
Blue +2 215.46 15.75 2658.6
Purple 277.02 20.25 3418.2
Purple +1 338.58 24.75 4177.8
Purple +2 410.4 30.0 5064.0
Purple +3 482.22 35.25 5950.2
Orange 554.04 40.5 6836.4
Orange +1 636.12 46.5 7849.2
Orange +2 718.2 52.5 8862.0
Orange +3 800.28 58.5 9874.8
Orange +4 882.36 64.5 10887.6
Orange +5 1005.48 73.5 12406.8
Red 1169.64 85.5 14432.4
Stars Extra ATK ATK Speed Extra DEF Extra HP
3x 14.364 0.46 2.65 118.16
4x 16.416 0.48 3.23 135.04
5x 18.468 0.5 3.8 151.92
6x 20.52 0.53 4.38 168.8

Equipment

I Equipment Basic stat 1 Basic stat 2
Crown of Tranquility Crown of Tranquility ATK DEF
Elder Staff Elder Staff HP DEF
Robe of Storm Rage Robe of Storm Rage ATK DEF
Thigh Boots of the Forest Thigh Boots of the Forest HP DEF

Exclusive

Name: Staff of Regrowth

Is Open: -

Item to Rank Up: Staff of Regrowth Token

Skin: Staff of Regrowth Special Skin

Combination Info

Skills

Ultimate Skill: Call of the Forest

Description: After entering battle, the Druid summons a magic circle that lasts for s. All friendly units standing in the circle are immune to spell damage.

Regular Skill 1 : Outgrowing

Description: Increased Druid’s ATK by % and ATK speed by %.

Regular Skill 2 : Blessing of Life

Description: The Druid unit randomly generates "shield" for 4 friendly units in the front row every 30s that absorbs damage equal to % of Max HP.

Regular Skill 3 : Heart of Nature

Description: Druid units bless friendly units within a large area every 25s, increasing their Crit DMG by % and Crit Hit by for 15s. The bonus doubles when the Druid casts it for the first time.

Faction Special Skill I : Calm Proliferation

Description: Rampart units are proficient at battlefield warfare. The duration of <stun> and <petrification> they suffer from is shortened by %

Faction Special Skill II : Hatred Mark

Description: Rampart units are proficient at tactical pursuit, increasing Crit DMG by % when fighting against <Slow> and <Bleeding> targets. If the target is suffering from both of the above states, the effect doubles

Relevance

Roster Connection

  • Rampart (Rampart Roster)
  • Caster (Caster Roster)
  • SR (SR)

Hero Bonus

  • Dracon -> Specialty:
  • Gem -> Specialty: , , ,

Talent

  • Attack
  • HP
  • Attack Speed
  • Magic resistance

Talent Enhance: Caster Talent Potion

Awaking

Archdruid

Awaking Details

Is it possible right now? YES

Awaking Name: Archdruid

Awaking Description: The warm sun melts away the snow as the breeze awakens sleeping creatures. A goldfinch carries the song of life in its beak, bringing into the quiet forest a loud burst of nature.

Awaking Tasks

  1. Deploy Druid with at least 5 Caster units and defeat 15 waves of Walking Dead in the Crypt in a single battle. (Sweep does not count toward the mission.)

  2. Collect 5 Resources in Guild Adventure.

  3. Collect 100 Archdruid souls in the Underground: Levels 16-2 and 16-4.

  4. Deploy Druid with at least 3 Rampart units and win 1 Duel of Champions battle. (Sweep does not count toward the mission.)

Awaken Skills

1st Skill (or 2nd): Forest Protection

Description: <Call of the Forest> slightly increases skill range. After it is cast once at the beginning of the battle (duration is not halved), it can be cast once every 35s, and the duration will be halved. Friendly units in the circle will have their Unit DMG Reduction increased by 20%. Druid gets an additional increase of 6%. The summoned circle will move with Druid.

2nd Skill (or 1st): Blessing from the Forest

Description: <Call of the Forest> slightly increases skill range. After it is cast once at the beginning of the battle (duration is not halved), it can be cast once every 35s, and the duration will be halved. Friendly units in the cricle will have their Unit DMG increased by 20%. Druid gets an additional increase of 6%. The summoned circle will move with Druid.

3rd Skill (or 4th): Blessing of Creatures

Description: <Blessing of Life>’s skill effect increases to 150% of its original effect and takes effect for 2 more random friendly rear units. Own damage taken in a single instance will not exceed 25% of own max HP.

4th Skill (or 3rd): Blessing of Vitality

Description: <Blessing of Life>’s CD is reduced by 10s and takes effect for 2 more random friendly rear units. Own damage taken in a single instance will not exceed 25% of own max HP.

5th Skill (or 6th): Nature’s Fury

Description: <Heart of Nature> slightly increases skill range. Skill effect is tripled for the first cast. <Heart of Nature>’s skill bonus effect cannot be dispelled.

6th Skill (or 5th): Nature’s Power

Description: <Heart of Nature> slightly increases skill range. Skill effect is multiplied by 1.5 for each cast. <Heart of Nature>’s skill bonus effect cannot be dispelled.

Technical info

runart: 0

summon: 1

defshow: 4.0

fly: deluyi

flyspeed: 300

atkfly: 1

Rush: 3

Speedattack: 60

Attack Show: 7.0

Attack Area: 230

Attack Range: 300

Attack Speed Show: 6.0

Defense Show: 4.0

Score: 1405

HP Show: 5

disrdcvol: 40

Dead Type: 1

s: 1

label1: 3

speedmove: 80

posclass: 5

talk1: No one can break my lance!

talk2: Only the dead stand before me!

talk3: I stand fast for my home and my country!

Updated: